I am attempting to make it so that officers buffs do not recover ammo from ammo packs, I added the
RefillFromItem = 0 line to the buffs weapon odf and to its ord file but it still refills from ammo packs. Any ideas?
My other issue is that I don't want the darktrooper to be able to sprint or roll. Darktroopers are supposed to be huge lumbering droids, having them roll away from a grenade really takes away from that image. I tried setting their stamina and stamina regen to be negative numbers but that didn't work, they can still perform one roll by going into stamina debt. Any ideas?
Removing ammo pack refills and stamina
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- wishihadaname
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- Dakota
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Re: Removing ammo pack refills and stamina
hmm you could make it a walker like the driodeka is. then it would be lumbering to how ever u set it. it would have one pair of legs. and u could set it up easy. (at least it seems easy)
if you have more questions just ask and i will attempt to answer...
if you have more questions just ask and i will attempt to answer...
- DarthD.U.C.K.
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Re: Removing ammo pack refills and stamina
its impossible to prevent the bots from rolling away from a grenade, its hardcoded.
@dakota:it is impossible to make walkers units or units droidekas or units walkers.
@dakota:it is impossible to make walkers units or units droidekas or units walkers.
- Dakota
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Re: Removing ammo pack refills and stamina
aw i wanted to try it in my mods@dakota:it is impossible to make walkers units or units droidekas or units walkers.
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Bob
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Re: Removing ammo pack refills and stamina
for the darktrooper try
Code: Select all
ControlSpeed = "roll 0.0 0.0 0.0"
ControlSpeed = "sprint 0.0 0.0 0.0"-
Galaxy15
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Re: Removing ammo pack refills and stamina
That wouldnt stop them from rolling though. It would just stop the roll manouver from moving.
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Bob
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Re: Removing ammo pack refills and stamina
I tried it so many times and it worked everytime...
- wishihadaname
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Re: Removing ammo pack refills and stamina
Thanks, what about the ammo refill though? has anyone gotten that to work?
