I cant get my buildings to show up in my test level!!!!!!!

Post everything from general questions, to modding questions, to map WIPs to releases. (SWBF1 only)

Moderator: Moderators

Post Reply
MasterDarkKenobi

I cant get my buildings to show up in my test level!!!!!!!

Post by MasterDarkKenobi »

:evil: I cant get any extra comm posts, or anything for that matter, to show up when i test my map :!: :evil: :evil: someone help.....please.
NegativeSmiley

RE: I cant get my buildings to show up in my test level!!!!!

Post by NegativeSmiley »

Are you saving in the correct place?
BFbuilder>DataModid>Worlds>Modid>World1>Modid.wld
Modid being ur map name thing if u weren't aware of that.
Leviathan
Missing Jedi Admin
Posts: 3277
Joined: Fri Nov 12, 2004 2:54 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

RE: I cant get my buildings to show up in my test level!!!!!

Post by Leviathan »

MasterDarkKenobi map seems to be loaded, but none of the entities appear. So, I do not consider it is a saving-path error...
NegativeSmiley

RE: I cant get my buildings to show up in my test level!!!!!

Post by NegativeSmiley »

Tru but you say nothing appears so that means its 2 CP's, black ground and a bunch of Geonosis Sky all around?
MasterDarkKenobi

RE: I cant get my buildings to show up in my test level!!!!!

Post by MasterDarkKenobi »

yes thats it. ive got that sky pack so the sky's fine, ive added around 4cps+ a geonosis spire, but when i test it just what u said: black ground, 2 cps and geo stuff.
CarbineImpulse

RE: I cant get my buildings to show up in my test level!!!!!

Post by CarbineImpulse »

do you mean they aren't showing up in the game when you test the level even though they show up in Zeroeditor, if they show in Zeroeditor but not the game then I'm not sure what the prob could be. If they aren't showing in Zeroeditor make sure you're selecting the right odf when you browse and also don't forget to place the CP correctly. This should work and to get it to work as a functioning CP you then need to add capture regions etc... but it's all in the BFBuilder documentation. If it's showing in zeroeditor then try resaving and munging etc.... see if that cures anything. good luck!
Post Reply