@Nihillo thank you, and sorry I forgot to increase the points for the Tuskens. I'll change that for a future version.
Tatooine: Outpost 3.0 Released with Uber mode
Moderator: Moderators
- Jendo7
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Re: Tatooine: Outpost 1.0
Thanks guys!
@Nihillo thank you, and sorry I forgot to increase the points for the Tuskens. I'll change that for a future version.
@Nihillo thank you, and sorry I forgot to increase the points for the Tuskens. I'll change that for a future version.
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Re: Tatooine: Outpost 1.0
Excellent map Jendo7! Really like what you did with Luke's .combo! I think the whole map is pleasantly simple, it does remind me of the tatooine desert in the films more than the stock dune sea.
- Jendo7
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Re: Tatooine: Outpost 1.0
I really appreciate that, and thanks for giving me the idea for Luke's .combo. 
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Re: Tatooine: Outpost 1.0
No problem, I've always thought when a unit is just learning the ways of the force they should have a limited arsenal of fancy moves
I don't know if this has been asked before but: Any idea what your next project will be? I just love the idea of more movie-accurate maps!
- Jendo7
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Re: Tatooine: Outpost 1.0
I'm not sure really, I usually update my maps a few times before thinking of anything else. I updated Bespin: Escape a few too many times before moving on, although, I'm probably going to try and do a map that isn't movie related next time but I may well do both. But I'm also open to suggestions.
Edit: Version 2 will now have the Dewback, as I have found out that the original model was by monsoontide which has been confirmed, and he has given me permission to use it.
Edit 2: Odd thing, multiplayer no longer crashes in the GCW era after removing the Mark IV Sentry Droid.
Edit 3: Added hunt for the GCW era, with Jawas v Tuskens, and Luke Skywalker thrown in for good measure. Great fun!
BFX CW era support has been added, and kinetosimpetus has also added support for his 153rd Legion mod.
Edit: Version 2 will now have the Dewback, as I have found out that the original model was by monsoontide which has been confirmed, and he has given me permission to use it.
Edit 2: Odd thing, multiplayer no longer crashes in the GCW era after removing the Mark IV Sentry Droid.
Edit 3: Added hunt for the GCW era, with Jawas v Tuskens, and Luke Skywalker thrown in for good measure. Great fun!
Hidden/Spoiler:
-
Lephenix
- naru1305
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Re: Tatooine: Outpost 1.0 (Further updates v2 p2)
i can only say: awesome and this map gettin better and better 
- Jendo7
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Re: Tatooine: Outpost 1.0 (V2 Released p2)
Thanks, and here's version 2:
.zip file
tatooine_outpostv2.0.zip
.exe file
tatooine_outpostv2.0.exe
Readme:
I've also uploaded it to SWBFFiles.
.zip file
tatooine_outpostv2.0.zip
.exe file
tatooine_outpostv2.0.exe
Readme:
Hidden/Spoiler:
Last edited by Jendo7 on Sun Mar 13, 2011 11:52 am, edited 2 times in total.
- Anakin
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Re: Tatooine: Outpost 1.0 (V2 Released p2)
great downlaoding
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Lephenix
Re: Tatooine: Outpost 1.0 (V2 Released p2)
Just played it , it is excellent
. (Maybe add some speeder bikes or more vehicles)
- Jendo7
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Re: Tatooine: Outpost 1.0 (V2 Released p2)
Thanks Lephenix.
There are speeder bikes in this version, one at the main Imperial outpost, and one at the homestead in conquest. And in XL mode there are two for each faction. I've also added 1 combatspeeder for the Rebels, and 1 AAT and staps for the CIS to conquest. BFX CW gets an IFT-X Fightertank, and AAT. Skiffs, AT-XT's and landspeeders are still available.
I think if I added anymore it could be a little too much.
There are speeder bikes in this version, one at the main Imperial outpost, and one at the homestead in conquest. And in XL mode there are two for each faction. I've also added 1 combatspeeder for the Rebels, and 1 AAT and staps for the CIS to conquest. BFX CW gets an IFT-X Fightertank, and AAT. Skiffs, AT-XT's and landspeeders are still available.
I think if I added anymore it could be a little too much.
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Lephenix
Re: Tatooine: Outpost 1.0 (V2 Released p2)
Ok , i have just seen that , so the map is perfect
.
- Jendo7
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Re: Tatooine: Outpost 1.0 (V2 Released p2)
Thanks again Lephenix, you're too kind.
This map is far from it though.
This map is far from it though.
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CalvaryCptMike
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Re: Tatooine: Outpost 1.0 (V2 Released p2)
Very cool!
Good job Jendo7!
Good job Jendo7!
- Jendo7
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Re: Tatooine: Outpost 1.0 (V2 Released p2)
Thanks CalvaryCptMike! Much appreciated 
- naru1305
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Re: Tatooine: Outpost 1.0 (V2 Released p2)
as i said before: awesome, you did a realy good job
can´t wait to see others maps from you
can´t wait to see others maps from you
- Jendo7
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Re: Tatooine: Outpost 3.0 Released with Uber mode
Thanks naru1305!
...and I'll "go on for it"
Version 2.0 released on SWBFFiles:
http://www.gamefront.com/files/20150039 ... e__Outpost
EDIT
Version 3.0 released pg 1.
Not much to say other than I've replaced XL with Uber mode on all eras, added more vehicles and hero support with random heroes. In consequence it's a lot more fun and challenging than the previous versions.
...and I'll "go on for it"
Version 2.0 released on SWBFFiles:
http://www.gamefront.com/files/20150039 ... e__Outpost
EDIT
Version 3.0 released pg 1.
Not much to say other than I've replaced XL with Uber mode on all eras, added more vehicles and hero support with random heroes. In consequence it's a lot more fun and challenging than the previous versions.
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Lephenix
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Re: Tatooine: Outpost 3.0 Released with Uber mode
Nice changes
.
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Re: Tatooine: Outpost 3.0 Released with Uber mode
its very nice love it and playing alot. 
- Jendo7
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Re: Tatooine: Outpost 3.0 Released with Uber mode
Thanks very much guys and sorry for the late reply but I just wondering if I could make a request for anyone who is a member of moddb. No one's actually voted for it yet but if someone from here would I'd be much appreciated.
Any vote will do as long as it's over 6
no j.k anything at all, as even I don't think it's anywhere near a 10.
Thanks!
Edit: Thanks to whoever voted

Any vote will do as long as it's over 6
Thanks!
Edit: Thanks to whoever voted

