Tatooine: Outpost 3.0 Released with Uber mode

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Jendo7
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Re: Tatooine: Outpost 1.0

Post by Jendo7 »

Thanks guys! :)

@Nihillo thank you, and sorry I forgot to increase the points for the Tuskens. I'll change that for a future version.
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Re: Tatooine: Outpost 1.0

Post by AgentSmith_#27 »

Excellent map Jendo7! Really like what you did with Luke's .combo! I think the whole map is pleasantly simple, it does remind me of the tatooine desert in the films more than the stock dune sea.
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Re: Tatooine: Outpost 1.0

Post by Jendo7 »

I really appreciate that, and thanks for giving me the idea for Luke's .combo. :)
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Re: Tatooine: Outpost 1.0

Post by AgentSmith_#27 »

No problem, I've always thought when a unit is just learning the ways of the force they should have a limited arsenal of fancy moves :D I don't know if this has been asked before but: Any idea what your next project will be? I just love the idea of more movie-accurate maps!
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Re: Tatooine: Outpost 1.0

Post by Jendo7 »

I'm not sure really, I usually update my maps a few times before thinking of anything else. I updated Bespin: Escape a few too many times before moving on, although, I'm probably going to try and do a map that isn't movie related next time but I may well do both. But I'm also open to suggestions.

Edit: Version 2 will now have the Dewback, as I have found out that the original model was by monsoontide which has been confirmed, and he has given me permission to use it.

Edit 2: Odd thing, multiplayer no longer crashes in the GCW era after removing the Mark IV Sentry Droid.

Edit 3: Added hunt for the GCW era, with Jawas v Tuskens, and Luke Skywalker thrown in for good measure. Great fun!
Hidden/Spoiler:
Image
BFX CW era support has been added, and kinetosimpetus has also added support for his 153rd Legion mod.
Lephenix

Re: Tatooine: Outpost 1.0 (Further updates v2 p2)

Post by Lephenix »

Great :thumbs: .
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Re: Tatooine: Outpost 1.0 (Further updates v2 p2)

Post by naru1305 »

i can only say: awesome and this map gettin better and better :thumbs:
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Re: Tatooine: Outpost 1.0 (V2 Released p2)

Post by Jendo7 »

Thanks, and here's version 2:

.zip file

tatooine_outpostv2.0.zip

.exe file

tatooine_outpostv2.0.exe

Readme:
Hidden/Spoiler:
Tatooine: Outpost 2.0 by Jendo7

This map supports Dark Times II: Rising Son, and BFX mods

Future Support for the 153rd Legion mod, and Star Wars: The Clone Wars mod

Two random skydomes/lighting fx: (RS)
Day Sky: (D)
Night Sky: (N)
Hero Support: (HS)

Modes:

CW: Conquest(D), CTF(D), XL(RS)(HS), Hunt Anakin v Tuskens(N)
GCW: Conquest(D), CTF(D), XL(D)(HS), Hero Assault(RS), Hunt Luke Skywalker and Jawas v Tuskens(D)
DTII: Conquest(RS)(HS), CTF(D), Gunner Assault(RS)
BFX CW: Conquest(RS)

Vehicles:

AT-STs, AT-XTs, AATs, Staps, Combatspeeders, Speederbikes, IFT-X Fightertanks, Skiffs and Landspeeders

Locals:

Jawas, Tuskens, Weequays(DTII), and Dewback

Heroes:

CW: Obi Wan Kenobi, Darth Maul, Anakin Skywalker and Jango Fett
GCW: Luke Skywalker and Boba Fett
DTII: Random heroes

Changes since version 1.0

BFX CW support added
Ridable Dewback added
Anakin's animation corrected
5 points per kill added to the Tusken team in Hunt mode
Gaffi stick hit sound added: Stock "com_weap_inf_grenade_bounce"
Removed Mark IV Sentry Droid due to CTD in multiplayer
Rogue Clone Troopers Weapon sounds are now working
Online multiplayer for GCW now works
More vehicles added to conquest and XL mode
Hunt added to the GCW era
CTF mode improved

Credits:

George Lucas: Star Wars
Lucasarts and Pandemic: Star Wars Battlefront II
Pandemic/Psych0fred: AT-XT
Maveritchell: Dark Times II: Rising Son mod, and How to add Rising Son to your mod tutorial, Space Service Truck (fixed texture)/general modding help
archer01: AIHeroSupport script
ARC_Commander: Battlefront Extreme Mod, and Battlefront Extreme Assets
Sky_216: Rock models, terrain textures, LAAT Wreck, random sky/fX/Lighting tutorial
FragMe!: Fix for Floating Weapon Icons
monsoontide: Dewback model
converted to SWBFII by Fragme!
monsoontide: T-21 light repeater model
converted to SWBFII by DarthD.U.C.K, and THEWULFMAN
Repsharpshooter: Fett's Jet Pack effect, DC-15 caster shotgun, ep3trooper model with karma
GCMOD team converted by RepSharpshooter: Boba Fett's EE-3 Blaster Carbine
SoM3: DC-15s blaster carbine
Syth: Jango Fett's Westar 34 Pistol
Pahricida, updated by Deviss: DC-15A blaster rifle
Dragonum: DC-17 hand blaster
lordbertie: WESTAR-M5 blaster rifle v2
GCMOD Team: Flechette shotgun
CodaRez: Jawa Ion Blaster, DC-15 side arm, Tusken Cycler Rifle V2, and addon Antenna
CodaRez/DarthD.U.C.K.: Improved Stock stormtrooper/shocktrooper model
Marvel4: Hex edited Imperial Sniper Rifle model
Saitek009: Hunt mode tutorial
]V[: +123 assets
Rends: Mos Eisley Spaceport assets
Pandemic, and Syth: DLT-19 Marine Rifle
Neomarz: Galactic marine pack
DarthD.U.C.K.: DC-17 Hand Blaster, snowtrooper pack
Teancum: Certain assets from the Conversion pack Republic sides
AQT: Hex editing tutorial
Alex533: EP2 Anakin skin
Anakin: light.tga, magnahead.tga, metal.tga skins for the IG-100 MagnaGuard

THEWULFMAN: Adding support for his upcoming Star Wars: The Clone Wars mod

Deviss: Original ep3trooper/ep3sniper 212nd legion skins
Deviss: HD ep3 Remapped Commander Cody 2.0:
Delta-1035: Commander Cody Skin
NeoMarz: Commander Cody model: jetpack, visor, and shoulders
RepSharpShooter: HD

Kinetosimpetus: 153rd Legion mod, and added support
kinetosimpetus: BX-Commando Droid
kinetosimpetus: Models, textures, sword odf, combo, new sand camo skin
DarthD.U.C.K.: Exporting the BX player model, adding glowmap
cis_1st_weap_inf_rifle.tga is modified by RogueKnight, and kinetosimpetus
The bx__1st_weap_inf_rifle.tga is a lighter version of the cis tga, made for the bx's E5 rifle
kinetosimpetus: BX E-5 rifle sound - rifle sound fx from TCW
bx_1st_commando.msh is the bx commando first person msh made by Deviss

Kinetosimpetus: DL-44 Blaster, and A280 Blaster Rifle
New models and editted textures
Pandemic: Original textures

Pinguin/Aman: Tatooine Tuskencamp assets
wazmol: mag.msh
Pinguin/Aman: cis_inf_magnaguard_chunk.msh
bertie, DarthD.U.C.K.: hud_magnastaff.msh
DarthD.U.C.K.: cis_inf_grievousguard.combo
wazmol: greviousguard.anims
wazmol: greviousguard.zaabin -
wazmol: greviousguard.zafbin
Weapon Sound fx -
Mars Marshall: magna_death.wav, magna_hurt.wav, magna_lowhealth.wav, magna_saberoff.wav, magna_saberon.wav, magna_swing_double.wav, magna_swing_single.wav, magna_swing_triple.wav
ShockWave: magna_electro.wav, dc15_fire.wav

Special Thanks to:

monsoontide
Rends
Kinetosimpetus
Sky_216
Maveritchell
THEWULFMAN
Deviss
Anakin

Beta testers:

agentsmith38
Nihillo
CalvaryCptMike
kinetosimpetus
Anakin
martin105038
commander501stappo
skelltor
naru1305
Darth_Spiderpig
The Nasal Abyss
ACEwithSPADES
[Padawan]Helkaan
Lephenix_dor
modmaster13
THEWULFMAN
bamdur123
TML
acryptozoo

Installation: Extract the TJW folder to C/Program Files/LucasArts/Star Wars Battlefront II/GameData/addon

Uninstallation: Remove TJW from the addon folder

THIS LEVEL IS NOT MADE, DISTRIBUTED, OR SUPPORTED BY LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD. ELEMENTS TM & (C) LUCASARTS, A DIVISION OF LUCASFILM ENTERTAINMENT COMPANY LTD.
I've also uploaded it to SWBFFiles.
Last edited by Jendo7 on Sun Mar 13, 2011 11:52 am, edited 2 times in total.
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Re: Tatooine: Outpost 1.0 (V2 Released p2)

Post by Anakin »

great downlaoding
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Re: Tatooine: Outpost 1.0 (V2 Released p2)

Post by Lephenix »

Just played it , it is excellent :thumbs: . (Maybe add some speeder bikes or more vehicles)
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Re: Tatooine: Outpost 1.0 (V2 Released p2)

Post by Jendo7 »

Thanks Lephenix. :)

There are speeder bikes in this version, one at the main Imperial outpost, and one at the homestead in conquest. And in XL mode there are two for each faction. I've also added 1 combatspeeder for the Rebels, and 1 AAT and staps for the CIS to conquest. BFX CW gets an IFT-X Fightertank, and AAT. Skiffs, AT-XT's and landspeeders are still available.

I think if I added anymore it could be a little too much.
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Re: Tatooine: Outpost 1.0 (V2 Released p2)

Post by Lephenix »

Ok , i have just seen that , so the map is perfect :thumbs: .
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Re: Tatooine: Outpost 1.0 (V2 Released p2)

Post by Jendo7 »

Thanks again Lephenix, you're too kind. :D

This map is far from it though.
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Re: Tatooine: Outpost 1.0 (V2 Released p2)

Post by CalvaryCptMike »

Very cool! :thumbs:
Good job Jendo7!
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Re: Tatooine: Outpost 1.0 (V2 Released p2)

Post by Jendo7 »

Thanks CalvaryCptMike! Much appreciated :)
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Re: Tatooine: Outpost 1.0 (V2 Released p2)

Post by naru1305 »

as i said before: awesome, you did a realy good job :thumbs:
can´t wait to see others maps from you :D
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Re: Tatooine: Outpost 3.0 Released with Uber mode

Post by Jendo7 »

Thanks naru1305! :)

...and I'll "go on for it" :wink:

Version 2.0 released on SWBFFiles:

http://www.gamefront.com/files/20150039 ... e__Outpost

EDIT
Version 3.0 released pg 1.

Not much to say other than I've replaced XL with Uber mode on all eras, added more vehicles and hero support with random heroes. In consequence it's a lot more fun and challenging than the previous versions.
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Re: Tatooine: Outpost 3.0 Released with Uber mode

Post by Lephenix »

Nice changes :thumbs: .
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Re: Tatooine: Outpost 3.0 Released with Uber mode

Post by sean1441 »

its very nice love it and playing alot. :thumbs:
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Re: Tatooine: Outpost 3.0 Released with Uber mode

Post by Jendo7 »

Thanks very much guys and sorry for the late reply but I just wondering if I could make a request for anyone who is a member of moddb. No one's actually voted for it yet but if someone from here would I'd be much appreciated.

Any vote will do as long as it's over 6 :wink: no j.k anything at all, as even I don't think it's anywhere near a 10.

Thanks! :D

Edit: Thanks to whoever voted :D :thumbs:
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