How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.
Moderator: Moderators
PvtMichaelJCaboose
Private Second Class
Posts: 65 Joined: Tue Nov 08, 2011 5:58 pm
Games I'm Playing :: Halo and SWBF2
Contact:
Post
by PvtMichaelJCaboose » Tue Dec 06, 2011 9:46 pm
So when I texture, it looks like this.
But in the mesh viewer, it looks like this.
Any suggestions?
Marth8880
Resistance Leader
Posts: 5042 Joined: Tue Feb 09, 2010 8:43 pm
Projects :: DI2 + Psychosis
Games I'm Playing :: Silent Hill 2
xbox live or psn: Marth8880
Location: Edinburgh, UK
Contact:
Post
by Marth8880 » Tue Dec 06, 2011 10:14 pm
Hmm, it looks like SWBF Viewer is reading the UV grid texture instead. But I am not exactly sure how Blender works since I use Softimage 2012.
PvtMichaelJCaboose
Private Second Class
Posts: 65 Joined: Tue Nov 08, 2011 5:58 pm
Games I'm Playing :: Halo and SWBF2
Contact:
Post
by PvtMichaelJCaboose » Thu Dec 08, 2011 4:07 pm
I see, well, Zeroeditor interpreted a texture like that as well, not sure what to do.
DarthD.U.C.K.
Master of the Force
Posts: 6027 Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany
Post
by DarthD.U.C.K. » Thu Dec 08, 2011 4:13 pm
do you have a tetxure that looks like the colorfull one you see in swbfviewer?
how is the textureprojection of the sphere in blender? can you post an image of the UVs?
PvtMichaelJCaboose
Private Second Class
Posts: 65 Joined: Tue Nov 08, 2011 5:58 pm
Games I'm Playing :: Halo and SWBF2
Contact:
Post
by PvtMichaelJCaboose » Thu Dec 08, 2011 5:37 pm
I don't have a texture like the one in the SWBF2 viewer.
What do you mean by "post the UVs?"
DarthD.U.C.K.
Master of the Force
Posts: 6027 Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany
Post
by DarthD.U.C.K. » Thu Dec 08, 2011 5:40 pm
with UVs i mean post an image ofhow the model is laid on the texture.
are you really sure that there is no texture that looks like this in the folderof the model you are viewing with swbfviewer?
PvtMichaelJCaboose
Private Second Class
Posts: 65 Joined: Tue Nov 08, 2011 5:58 pm
Games I'm Playing :: Halo and SWBF2
Contact:
Post
by PvtMichaelJCaboose » Thu Dec 08, 2011 6:21 pm
I swear by the Many Moons of Munnapoor (Dr. Strange reference) that I have no such texture as the one you see on the mesh viewer.
Here's the UV unwrap.