More texture problems

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

Moderator: Moderators

Post Reply
User avatar
PvtMichaelJCaboose
Private Second Class
Posts: 65
Joined: Tue Nov 08, 2011 5:58 pm
Games I'm Playing :: Halo and SWBF2
Contact:

More texture problems

Post by PvtMichaelJCaboose »

So when I texture, it looks like this.
Hidden/Spoiler:
Image
But in the mesh viewer, it looks like this.
Hidden/Spoiler:
Image
Any suggestions?
Marth8880
Resistance Leader
Posts: 5042
Joined: Tue Feb 09, 2010 8:43 pm
Projects :: DI2 + Psychosis
Games I'm Playing :: Silent Hill 2
xbox live or psn: Marth8880
Location: Edinburgh, UK
Contact:

Re: More texture problems

Post by Marth8880 »

Hmm, it looks like SWBF Viewer is reading the UV grid texture instead. But I am not exactly sure how Blender works since I use Softimage 2012.
User avatar
PvtMichaelJCaboose
Private Second Class
Posts: 65
Joined: Tue Nov 08, 2011 5:58 pm
Games I'm Playing :: Halo and SWBF2
Contact:

Re: More texture problems

Post by PvtMichaelJCaboose »

I see, well, Zeroeditor interpreted a texture like that as well, not sure what to do.
User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: More texture problems

Post by DarthD.U.C.K. »

do you have a tetxure that looks like the colorfull one you see in swbfviewer?
how is the textureprojection of the sphere in blender? can you post an image of the UVs?
User avatar
PvtMichaelJCaboose
Private Second Class
Posts: 65
Joined: Tue Nov 08, 2011 5:58 pm
Games I'm Playing :: Halo and SWBF2
Contact:

Re: More texture problems

Post by PvtMichaelJCaboose »

I don't have a texture like the one in the SWBF2 viewer.
What do you mean by "post the UVs?"
User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: More texture problems

Post by DarthD.U.C.K. »

with UVs i mean post an image ofhow the model is laid on the texture.
are you really sure that there is no texture that looks like this in the folderof the model you are viewing with swbfviewer?
User avatar
PvtMichaelJCaboose
Private Second Class
Posts: 65
Joined: Tue Nov 08, 2011 5:58 pm
Games I'm Playing :: Halo and SWBF2
Contact:

Re: More texture problems

Post by PvtMichaelJCaboose »

I swear by the Many Moons of Munnapoor (Dr. Strange reference) that I have no such texture as the one you see on the mesh viewer.

Here's the UV unwrap.
Hidden/Spoiler:
Image
Post Reply