How to add a sound to at objeckt

In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.

Moderator: Moderators

Post Reply
User avatar
G_M_StYlEr_M
Rebel Sergeant
Rebel Sergeant
Posts: 194
Joined: Wed Oct 01, 2008 5:59 am
Projects :: No Mod project currently.
Games I'm Playing :: Minecraft XD
xbox live or psn: No gamertag set
Location: germany
Contact:

How to add a sound to at objeckt

Post by G_M_StYlEr_M »

Hi
How can i add a objeckt (prob ) a effeckt (sound) ?
Darth_Spiderpig
Sith Master
Sith Master
Posts: 2631
Joined: Fri Mar 27, 2009 10:23 am
Projects :: Something cool...
Games I'm Playing :: BF2 CoDBO BFBC2
xbox live or psn: Has no xbox....Yup
Location: Does whatever a Spiderpig does
Contact:

Re: How to add a sound to at objeckt

Post by Darth_Spiderpig »

First possibility: Attach the effect via odf.

Second: (I think this is what you mean) Make a sound region in ZE.
User avatar
G_M_StYlEr_M
Rebel Sergeant
Rebel Sergeant
Posts: 194
Joined: Wed Oct 01, 2008 5:59 am
Projects :: No Mod project currently.
Games I'm Playing :: Minecraft XD
xbox live or psn: No gamertag set
Location: germany
Contact:

Re: How to add a sound to at objeckt

Post by G_M_StYlEr_M »

Darth_Spiderpig wrote:First possibility: Attach the effect via odf.

Second: (I think this is what you mean) Make a sound region in ZE.


Sure) I Try to make a soundregion.

but the question is not solved
what i must add into the odf ?
Darth_Spiderpig
Sith Master
Sith Master
Posts: 2631
Joined: Fri Mar 27, 2009 10:23 am
Projects :: Something cool...
Games I'm Playing :: BF2 CoDBO BFBC2
xbox live or psn: Has no xbox....Yup
Location: Does whatever a Spiderpig does
Contact:

Re: How to add a sound to at objeckt

Post by Darth_Spiderpig »

I did it like this:

Code: Select all

AttachEffect = "smoke_billow"
That makes a nice smoke billow :wink:
Post Reply