Frames per second in XSI animation?
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Vyse
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Frames per second in XSI animation?
How many frames = 1 second in XSI animation? Is it 100?
- minilogoguy18
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RE: Frames per second in XSI animation?
you can set it to whatever you want but for SWBF2 i think its pretty high, it can also vary depending on your video card.
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t551
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RE: Frames per second in XSI animation?
The jedi creation guide states that animations play out at 30 fps in-game, if that's what you're asking.
- minilogoguy18
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RE: Frames per second in XSI animation?
thats the default for XSI, but i think hes wondering how many frames an animation should use so that it wouldnt play too fast or too slow. well fred told me the x-wing was like 120 or 150 or something like that and you can also look at the JSF and kinda just compare to that.
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Qdin
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RE: Frames per second in XSI animation?
I'd suggest 30 frames. Everythign above 25 will be smooth for the eye
It's pretty simple, actually - but I won't go into depth with it
Persistent of Vision is actually the term of why we see animations as we do.
But the eye can't see anything but about 24-25 frames per second.
*Note*
the BRAIN itself can see WAY more than the 24-25 frames, but it won't be visible to your eyes
lol, Vyse - how could you think 1 frame in XSI was 1 Second?
But the eye can't see anything but about 24-25 frames per second.
*Note*
the BRAIN itself can see WAY more than the 24-25 frames, but it won't be visible to your eyes
lol, Vyse - how could you think 1 frame in XSI was 1 Second?
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Vyse
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Re: RE: Frames per second in XSI animation?
Naaa, if you read my first post i'm saying 100 frames = 1 second.Qdin wrote:I'd suggest 30 frames. Everythign above 25 will be smooth for the eyeIt's pretty simple, actually - but I won't go into depth with it
Persistent of Vision is actually the term of why we see animations as we do.
But the eye can't see anything but about 24-25 frames per second.
*Note*
the BRAIN itself can see WAY more than the 24-25 frames, but it won't be visible to your eyes![]()
lol, Vyse - how could you think 1 frame in XSI was 1 Second?
- minilogoguy18
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RE: Re: RE: Frames per second in XSI animation?
and if the animation plays too fast or too slow you can scale the keys, follow this tut
http://www.digitaltutors.com/digital_tu ... ?v=672&f=q
http://www.digitaltutors.com/digital_tu ... ?v=672&f=q
- Epena
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RE: Re: RE: Frames per second in XSI animation?
So, what'cha animating?
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Qdin
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RE: Re: RE: Frames per second in XSI animation?
Does it even matter? 
Understanding theory and practical is way more useable than doing projects
All I wanna know if it works like he hopes it will
and Vyse, I STILL think that it sounds like 1 frame is 1 second
and THEN afterwards you ask if it could be 100 frames instead of 1 Frame for 1 second
Which is can
That's what I love with Animating
you acn always set how many f/s you want 
Understanding theory and practical is way more useable than doing projects
All I wanna know if it works like he hopes it will
and Vyse, I STILL think that it sounds like 1 frame is 1 second
Which is can
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Vyse
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Qdin
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The model itself looks good enough... The skin looks rather cheesy. I don't know if it's the render or what - maybe your specs
(Mine sucks as well, so I know when I don't like something rendered :twisted:
)
I can see some distortion and seams on the 'legs' more or less everywhere... O.o you'd better go fix it
is it gonna have some kind of high-on-coffee animation(s)? (I'm imagining it jumping up and down all the time
like it was high on coffee - hehe)
I can see some distortion and seams on the 'legs' more or less everywhere... O.o you'd better go fix it
is it gonna have some kind of high-on-coffee animation(s)? (I'm imagining it jumping up and down all the time
- minilogoguy18
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well qdin thats not a render, its just his viewport, he just did a print screen. shouldnt be surprised that its not high res, his screen resolution looks REALLY low, his screen fits easily inside mine.
i dont know how people live with thier res so low, you cant even see all the tools on the left and right panels, XSI was meant to run at 1280x1024 at the very least.
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Vyse
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Well, I run everything on a laptop (Even 1280x1024 doesn't work) but I can just collapse the toolbars I don't use on the sides.minilogoguy18 wrote:well qdin thats not a render, its just his viewport, he just did a print screen. shouldnt be surprised that its not high res, his screen resolution looks REALLY low, his screen fits easily inside mine.i dont know how people live with thier res so low, you cant even see all the tools on the left and right panels, XSI was meant to run at 1280x1024 at the very least.
@ Qdin
This is what I was going for. Once I slap the specular flag on it and put it in game it will look even better.
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Qdin
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lol - link broke 
I THINK you forgot to mention the filetype.... and possibly the rest of the filename..
(for some reason I kinda doubt you'd call it something with a - in the end before the .FileType*)
What, you've never heard of Real Time Rendering?
That's the newest graphic cards which can render in Real Time.. O.O especially in the huuuge scenes!
anyways - you get the point anyways
Even in his viewport it should look somewhat decent enough to post here at glorious gametoast 
I THINK you forgot to mention the filetype.... and possibly the rest of the filename..
What, you've never heard of Real Time Rendering?
anyways - you get the point anyways
