requesting a full how to get custom vehicle working tutorial

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RC-1290

requesting a full how to get custom vehicle working tutorial

Post by RC-1290 »

hello friends(:P)
there doesn't seem to be a proper Tutorial about how to put a custom vehicle in your map. And that is a big problem to me becouse, I've spent 3 days now on finding out how to get my fast speederbike working. First I followed the custom jedi tutorial first half for setting up my custom side. And now it seems that Visual munge really IS reading my speederbike (spc_hover_speederbikee) but it won't show up in game...
the imp_hover_speederbike DOES show up but when I replace that for spc_hover_speederbike.... well it won't load. I would really like a full tutorial :), I hope one of you modgods have the time enrergy and motivation to do this for me:) (and ofcourse for all the other "I can't load custom vehicle"noobs like me:)

Greetings RC-1290'DREADNOUGHT'
RC-1290

Post by RC-1290 »

please HELP!!!!
Big_rich

Post by Big_rich »

this is an edited speederbike from the game right? Not a completely new model/ animation/odf /msh set.? Post what you have done so far so we can figure out what went wrong. Cause it's pretty cut and dry if you followed the jedi creation doc.

if you have imps set up like this then you need to remove the red part:

ReadDataFile("SIDE\\imp.lvl",
"imp_inf_rifleman",
"imp_inf_rocketeer",
"imp_inf_engineer",
"imp_inf_sniper",
"imp_inf_officer",
"imp_inf_dark_trooper",
"imp_hero_bobafett",
"imp_fly_destroyer_dome",
"imp_hover_speederbike" )

cause the game will overwrite with the orignal. In other words you can't call a custom vehicle and the original without first renaming the custom one.

edit: you will also need the animations for the speederbike in your sides\munged folder to get it working.
Last edited by Big_rich on Thu May 25, 2006 12:01 pm, edited 1 time in total.
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Post by Teancum »

RC-1290'DREADNOUGHT' wrote:please HELP!!!!
DO NOT bump threads, especially only after 2 hours. Read the rules, found as a sticky in the "Anything Goes" forum.
RC-1290

Post by RC-1290 »

ok, I have created a new side called SPC. there I have created the munged, odf, msh, effects and req folders. And ofcourse spc.req wich says
ucft
{
REQN
{
"lvl"
"spc_hover_speederbike"
}
}
in the req folder I have the file spc_hover_speederbike.req with this:
ucft
{
REQN
{
"class"
"spc_hover_speederbike"
}
}

I have copied the odfs imp_hover_speederbike_exp, imp_weap__hover_speederbike_cannon, imp_weap__hover_speederbike_cannon_exp, imp_weap__hover_speederbike_cannon_ord
and the to spc_hover_speederbike renamed imp_hover_speederbike.odf

I copied all the msh's like chunk 1-5, icon(tga and option), _bumps, and the normal .tga and .otpions of the speederbike(13 files). And after that I put the three muged files related to the speederbike in the munged folder.

in the sides folder I put in COMMON from assests/Sides

I had put the following in the Lua(gcw version):
ReadDataFile("dc:SIDE\\spc.lvl",
"spc_hover_speederbike")
(I see the Vehicle being loaded when munging)

and finally in zero editor, I adjusted the vehcile spawn thingy so it would spawn spc_hover_speederbike instead of the imp_hover_speederbike(wich I used to make sure the vehicle spawn WOULD actually be able to spawn a vehicle.

the vehicle would NOT spawn in game...
I'm not sure if I have mentioned Everything but I'm almost sure about it and I can't really find the problem myself. I hope you can help.



Oh and sorry for Bumping, I didn't know where I could find the rules on this forum so I didn't read em before but now I did so I will try to stick to the rules now.

Greetings Laurens/ RC-1290'Dreadnought
Big_rich

Post by Big_rich »

did you create a new folder in the data_modid\build\sides called spc with the munge and clean from common?I'm sure you did cause you'd get an error while munging.And as I said before you need the following animation files in your spc\munged folder:
imp_hover_speederbike.anims,imp_hover_speederbike.zaabin,imp_hover_speederbike.zafbin. without the ani files it wont work. Or you can just load the imp_hover_speederbike in your imp.lvl. But I perfer to just copy the files, seems to always work that way.
RC-1290

Post by RC-1290 »

well yes I indeed forgot to tell that part, I make the new munged folder with the two .bat files and yes I did put in the animation files. thanks for mentioning:) but I'm still hoping for the solution:(
Big_rich

Post by Big_rich »

without the spc folder in data\build\sides you wont munge your new side. Hopefully that is your only problem.
RC-1290

Post by RC-1290 »

oh, ehm no, I guess that whas a typ mistake.... I ment, I MADE the folder:P
So what is left? :P (maybe zero-editor just doens't like my mos eisley/mosture farm/jawa sandcrawler/tusken camp map and decided to disable the custom speederbike...:P
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