Model showcase thread Part II
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Caleb1117
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Re: Model showcase thread Part II
Modify>polymesh>Filter Polygons
Careful with it though, to much, and it will warp your model, but even a small amount of filtering, will cut alot of tri's, while keeping the shape.
Careful with it though, to much, and it will warp your model, but even a small amount of filtering, will cut alot of tri's, while keeping the shape.
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The_Emperor
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Re: Model showcase thread Part II
Fingerfood wrote:If you're a normal person, that guitar's pointing the wrong way.....
- Fluffy_the_ic
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Re: Model showcase thread Part II
I'm trying to make a giant GT sign right now, it's going pretty well, but I cut off a jawa's hands in the making, and would like to know hot to bound the bones and the jawa together so I can cross his arms.
- Challenger33
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Re: Model showcase thread Part II
Hidden/Spoiler:
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wazmol
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Re: Model showcase thread Part II
Yup! Great job there!Challenger33 wrote:Did I succeed?
- Fluffy_the_ic
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Re: Model showcase thread Part II
Nice, although it could look a little morebeat-up, if you ask me.
- Challenger33
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Re: Model showcase thread Part II
And if it just rolled off the production lines?Fluffy_the_ic wrote:Nice, although it could look a little morebeat-up, if you ask me.
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Fingerfood
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Re: Model showcase thread Part II
I think it's about perfect. The texture has some darker, scratchier looking parts, and that makes it look not as new. I think it's great, Challenger.
I'm tired of that little ball thing that can shoot an unlimited amount of lasers and blow up bigger than a time bomb. 
- DarthD.U.C.K.
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Re: Model showcase thread Part II
so heres my last model:
duke's gun from doom the movie:
with texture.
881 polys
but i filtered some, now i have 500 for the purefiltered and 300 for the "lowrez" version
i think of making a new texture, because you can see hardly any (highpoly-)detail on the current one
duke's gun from doom the movie:
Hidden/Spoiler:
Hidden/Spoiler:
i think of making a new texture, because you can see hardly any (highpoly-)detail on the current one
- YouJediJunkie
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Re: Model showcase thread Part II
Dang, that Jedijunkie is back!
(Well, yes, I am. I've had work and reason X to struggle with. Reason X is something personal and I won't tell you what it is. However...)
Now I have started doing stuff I think will be used by everyone (or at least a bunch). A broken AT-AT, now wouldn't that be good for every boy and girl and battlefield? If I get much positive feedback on this one I might do more stuff in the similiar style.

(Well, yes, I am. I've had work and reason X to struggle with. Reason X is something personal and I won't tell you what it is. However...)
Now I have started doing stuff I think will be used by everyone (or at least a bunch). A broken AT-AT, now wouldn't that be good for every boy and girl and battlefield? If I get much positive feedback on this one I might do more stuff in the similiar style.
- Silas
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Re: Model showcase thread Part II
that looks...AWESOME! you should do the BFG next (maybe make a doom based map?)DarthD.U.C.K. wrote:so heres my last model:
duke's gun from doom the movie:with texture.Hidden/Spoiler:881 polysHidden/Spoiler:but i filtered some, now i have 500 for the purefiltered and 300 for the "lowrez" version
i think of making a new texture, because you can see hardly any (highpoly-)detail on the current one
and as for YouJediJunkie, the idea is great. Crashed/broken vehicles always make good props, cover, etc. the AT-At looks good
- Maveritchell
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Re: Model showcase thread Part II
Here are a few kitbash EU fighters (the TIE-uglies are from the X-Wing series, and the TIE Vanguard is from the SWCCG):
TYE-Wing:

X-TIE:

TIE Vanguard (reconnaissance):

The textures are different for the two TIE uglies, those are just the base X- and Y- wing textures in XSI.
TYE-Wing:
X-TIE:
TIE Vanguard (reconnaissance):
The textures are different for the two TIE uglies, those are just the base X- and Y- wing textures in XSI.
- redgroupclan
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Re: Model showcase thread Part II
Wow, those look fun 
- GMan
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Re: Model showcase thread Part II
Nice models,Mav.
Anyway here's my newest model:DC-15s SOPMOD
SOPMOD Parts:
1:Scope
2:Grenade Launcher Attachment
3:Sound Suppressor


Credits:
1:DC-15s Carbine-OOM-9
2:Everything else:me
Anyway here's my newest model:DC-15s SOPMOD
SOPMOD Parts:
1:Scope
2:Grenade Launcher Attachment
3:Sound Suppressor
Credits:
1:DC-15s Carbine-OOM-9
2:Everything else:me
- REivEN
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Re: Model showcase thread Part II
Why didn't you added a laser ? 
But everywhere else looks very good
But everywhere else looks very good
- DarthD.U.C.K.
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Re: Model showcase thread Part II
looks good, but the texture looks a little bit unfinished
my newest model, the tiecrawler:

my newest model, the tiecrawler:
- GMan
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Re: Model showcase thread Part II
Darth,the texture is finished but the rendering program is sooo ................................................................................................

- Fluffy_the_ic
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Re: Model showcase thread Part II
When you give a duck a tie fighter...DarthD.U.C.K. wrote:looks good, but the texture looks a little bit unfinished
my newest model, the tiecrawler:
GOod job, man! That's a great tank, I hope it goes well *coughDMIcough*
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MandeRek
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Re: Model showcase thread Part II
Lol, are those canon?Maveritchell wrote:Here are a few kitbash EU fighters (the TIE-uglies are from the X-Wing series, and the TIE Vanguard is from the SWCCG):
TYE-Wing:
X-TIE:
TIE Vanguard (reconnaissance):
The textures are different for the two TIE uglies, those are just the base X- and Y- wing textures in XSI.
They look cool though
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Caleb1117
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Re: Model showcase thread Part II
I know, surprising, but yes, they actually are.MandeRek wrote:Lol, are those canon?Maveritchell wrote:Here are a few kitbash EU fighters (the TIE-uglies are from the X-Wing series, and the TIE Vanguard is from the SWCCG):
TYE-Wing:
X-TIE:
TIE Vanguard (reconnaissance):
The textures are different for the two TIE uglies, those are just the base X- and Y- wing textures in XSI.
They look cool though

