Localization causing crash?!?!(solved)

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bobfinkl
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Localization causing crash?!?!(solved)

Post by bobfinkl »

Well I have been working long and hard on this map only to have the localization of jedi mess up the entire games localization (my map shows up as EHC%_% and everything is completely unlocalized) so I try a clean and now I have an entire mess of errors
Hidden/Spoiler:
ERROR[localizemunge uk_english.cfg]:Text file syntax error. (No open bracket)ERROR[localizemunge uk_english.cfg]:Text file syntax error. (No open bracket) [continuing]
2 Errors 0 Warnings

ERROR[levelpack core.req]:Expecting bracket, but none was found.
File : munged\pc\uk_english.loc.req(1)...

ucft <--
ERROR[levelpack core.req]:Expecting bracket, but none was found.
File : munged\pc\uk_english.loc.req(1)...

ucft <--
[continuing]
2 Errors 0 Warnings

ERROR[levelpack mission\bes2g_ctf.req]:Could not open munged\pc\core.files for input. DOS reports:
No such file or directory
ERROR[levelpack mission\bes2g_ctf.req]:Could not open munged\pc\core.files for input. DOS reports:
No such file or directory
[continuing]
ERROR[levelpack mission\bes2g_eli.req]:Could not open munged\pc\core.files for input. DOS reports:
No such file or directory
ERROR[levelpack mission\bes2g_eli.req]:Could not open munged\pc\core.files for input. DOS reports:
No such file or directory
[continuing]
ERROR[levelpack mission\cor1c_c.req]:Could not open munged\pc\core.files for input. DOS reports:
No such file or directory
ERROR[levelpack mission\cor1c_c.req]:Could not open munged\pc\core.files for input. DOS reports:
No such file or directory
It goes on like that for a very long time

Here is my Bfront2.log (this is all the errors there are, absolutely no other errors in the entire log)
Hidden/Spoiler:
Message Severity: 3
.\Source\LoadUtil.cpp(1019)
Unable to find level chunk in MISSION.lvl


Message Severity: 3
.\Source\LuaHelper.cpp(112)
OpenScript(EHCc_con): script (99b90f31) not found

Message Severity: 5
.\Source\GameState.cpp(1283)
Could not open MISSION\EHCc_con.lvl
Btw I get a fatal error when I run the map.

This is the first error I've gotten on this map and I have put a lot of hard work into making it, I would greatly appreciate any help. :runaway:
Last edited by bobfinkl on Mon Jul 28, 2008 10:20 pm, edited 1 time in total.
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Teancum
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Re: Localization causing crash?!?!

Post by Teancum »

It had a problem with munging your EHCc_con.lua, but yes, that localization error will also cause big problems.
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Culvar
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Re: Localization causing crash?!?!

Post by Culvar »

bobfinkl wrote:Well I have been working long and hard on this map only to have the localization of jedi mess up the entire games localization (my map shows up as EHC%_% and everything is completely unlocalized) so I try a clean and now I have an entire mess of errors
Hidden/Spoiler:
ERROR[localizemunge uk_english.cfg]:Text file syntax error. (No open bracket)ERROR[localizemunge uk_english.cfg]:Text file syntax error. (No open bracket) [continuing]
2 Errors 0 Warnings

ERROR[levelpack core.req]:Expecting bracket, but none was found.
File : munged\pc\uk_english.loc.req(1)...

ucft <--
ERROR[levelpack core.req]:Expecting bracket, but none was found.
File : munged\pc\uk_english.loc.req(1)...

ucft <--
[continuing]
2 Errors 0 Warnings

ERROR[levelpack mission\bes2g_ctf.req]:Could not open munged\pc\core.files for input. DOS reports:
No such file or directory
ERROR[levelpack mission\bes2g_ctf.req]:Could not open munged\pc\core.files for input. DOS reports:
No such file or directory
[continuing]
ERROR[levelpack mission\bes2g_eli.req]:Could not open munged\pc\core.files for input. DOS reports:
No such file or directory
ERROR[levelpack mission\bes2g_eli.req]:Could not open munged\pc\core.files for input. DOS reports:
No such file or directory
[continuing]
ERROR[levelpack mission\cor1c_c.req]:Could not open munged\pc\core.files for input. DOS reports:
No such file or directory
ERROR[levelpack mission\cor1c_c.req]:Could not open munged\pc\core.files for input. DOS reports:
No such file or directory
It goes on like that for a very long time

Here is my Bfront2.log (this is all the errors there are, absolutely no other errors in the entire log)
Hidden/Spoiler:
Message Severity: 3
.\Source\LoadUtil.cpp(1019)
Unable to find level chunk in MISSION.lvl


Message Severity: 3
.\Source\LuaHelper.cpp(112)
OpenScript(EHCc_con): script (99b90f31) not found

Message Severity: 5
.\Source\GameState.cpp(1283)
Could not open MISSION\EHCc_con.lvl
Btw I get a fatal error when I run the map.

This is the first error I've gotten on this map and I have put a lot of hard work into making it, I would greatly appreciate any help. :runaway:
If you can't figure it out. Make a new map. Copy over your sides/worlds/and reneme your LUAs to match the new map and move them too. That'd repair localazation.
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bobfinkl
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Posts: 593
Joined: Sun Jul 13, 2008 9:01 am
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Location: The quaint little city gametoast.

Re: Localization causing crash?!?!

Post by bobfinkl »

I think I'll try that, no doubt I'll credit you if this works. Can't believe I didn't think of doing that, thanks a bunch :bowdown: .
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