How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.
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kinetosimpetus
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by kinetosimpetus » Fri Jan 22, 2010 1:26 am
Work in Progress of course, but I felt like showing anyway.
credit icemember for white sniper skin.
sampip
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by sampip » Fri Jan 22, 2010 4:03 am
Wow, looks awesome! Only thing is, why is half of him camouflage and the other half white?
Delta-1035
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by Delta-1035 » Fri Jan 22, 2010 4:09 am
I don't like the helmet too much.
The_Emperor
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by The_Emperor » Fri Jan 22, 2010 8:43 am
sampip wrote: Wow, looks awesome! Only thing is, why is half of him camouflage and the other half white?
Probably because it's a kitbash of the sniper and the kashyyyk scout.
kinetosimpetus
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by kinetosimpetus » Fri Jan 22, 2010 9:56 am
The_Emperor wrote: sampip wrote: Wow, looks awesome! Only thing is, why is half of him camouflage and the other half white?
Probably because it's a kitbash of the sniper and the kashyyyk scout.
Exactly. I will totally reskin it later.
@Delta Helmet isnt finished either, so itll probably be tweaked more and look better+ reskinning it should help.
Delta-1035
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by Delta-1035 » Fri Jan 22, 2010 10:45 am
kinetosimpetus wrote: @Delta Helmet isnt finished either, so itll probably be tweaked more and look better+ reskinning it should help.
Good to know.
kinetosimpetus
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by kinetosimpetus » Fri Jan 22, 2010 11:16 am
Little warning though, its not a clone, so the helmet still might not look good "for a clone"
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by Darth_Spiderpig » Fri Jan 22, 2010 2:04 pm
If you can get this to work the way I hope it to, this will be an awesome unit.
Good luck, kinetos.
Delta-1035
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by Delta-1035 » Fri Jan 22, 2010 4:15 pm
kinetosimpetus wrote: Little warning though, its not a clone, so the helmet still might not look good "for a clone"
So, what will it be?
kinetosimpetus
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by kinetosimpetus » Sat Jan 23, 2010 1:16 am
A Zahn Consortium "Defiler"
Edit, so here is v1! Only needs envelope and export, unless... oh, nvm...
The texture didn't update on the right window, the bags are brown like on the left.
and still creditting icemember's white sniper skin.
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by The Nasal Abyss » Sat Jan 23, 2010 1:24 am
I personally think that your model would look a lot more like your reference if you branched out and ditched a lot of the original armor and helmet. It's great modelling practice, and if you don't do it, you'll never learn.
So I say just tinker around and change most of the armor. Don't be scared
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by MandeRek » Sat Jan 23, 2010 6:21 am
I think it's a really nice model, and I really appreciate that you're actually kitbashing to get more detail instead of reskinning. If more people would do that, we had much more variety in sides. Good job
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by Delta-1035 » Sat Jan 23, 2010 7:32 am
Now i like it!
kinetosimpetus
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by kinetosimpetus » Sat Jan 23, 2010 9:19 am
MandeRek wrote: I think it's a really nice model, and I really appreciate that you're actually kitbashing to get more detail instead of reskinning. If more people would do that, we had much more variety in sides. Good job
Thanks
Delta-1035 wrote: Now i like it!
Yay!
General_Nate
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by General_Nate » Sun Jan 24, 2010 3:43 pm
This might seem like a familiar face:
Wire:
For those of you who don't know what that is,
CLICK HERE
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by RogueKnight » Sun Jan 24, 2010 4:17 pm
General_Nate wrote: This might seem like a familiar face:
Wire:
For those of you who don't know what that is,
CLICK HERE
Screws are REALLY more high-poly than they need to be. What program?
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by General_Nate » Sun Jan 24, 2010 4:45 pm
Milkshape. Yeah, I guess they are...
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by mswf » Sun Jan 24, 2010 4:57 pm
And you could definetly ad a few to the magnets themselves. I did see you managed to get it ingame, which is pretty cool.
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by MandeRek » Sun Jan 24, 2010 5:03 pm
You aren't gonna make a cartoonish-pokemon mod are you? That would rock
UVs round the eye could be better though, still, basic and looks nice
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by RepSharpshooter » Sun Jan 24, 2010 11:10 pm
My long overdue wireframes, real life takes over sometimes: