Mungelog:
2: What do my errors mean?
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You can't and you don't need to. Just ignore that warning, it means nothing.Fluffy_the_ic wrote:WARNING[PC_modelmunge msh\parking garage.msh]:parking garage has 3770 vertices and NO COLLISION GEOMETRY (WILL BE SLOW)!
0 Errors 1 Warnings
1: How do I fix the warning




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It does, it just won't be able to use primitive collision because of the Crosswalk export. Make sure it has a texture and you're fine. The easiest thing to do is just to duplicate your final mesh, call it collision_polymeshname, put it under the dummyroot and hide it.FragMe! wrote:But since I don't think mshex supports collision geometry the only way is to use XSI version 5 to do the export.