FC Mod (replaced by v1.3 patch)
Moderator: Moderators
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Hebes24
- Sith Master

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RE: Re: RE: Updated versions
I liked the button, but the console command is ok too. I'm sort of neutral on the subject. 
- [RDH]Zerted
- Gametoast Staff

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RE: Re: RE: Updated versions
Ugh, another release. I put the Freecamera button back in the pause menu. The other console commands from bf2_modtools should work now, but I can't test that so tell me if they aren't working.
If you don't care about these updates, don't download it again. No new feactures have been added, only two little bug fixes.
If you don't care about these updates, don't download it again. No new feactures have been added, only two little bug fixes.
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Hebes24
- Sith Master

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RE: Re: RE: Updated versions
I'll Download after school, and give feedback.
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crazytieguy
- Rebel Warrant Officer

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RE: Re: RE: Updated versions
I'll try it this weekend, but it sounds like the best mod to the game itself I've ever seen. If you could only make some maps, we'd have the best mods ever.
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Hebes24
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RE: Re: RE: Updated versions
Wow, your website has terrible bandwidth right now, 16 kb/sec. thankfully this is a pretty small file.
Must be all of the Conversion Pack downloads. 
Edit: Got it, tested it, and the Modtools console commands work again! Great job Zerted! Thanks!
Edit: Got it, tested it, and the Modtools console commands work again! Great job Zerted! Thanks!
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xdragon
RE: Re: RE: Updated versions
Great job! Anyways... here are a few of my crappy suggestions. Some I serously doubt are possible.
Dont strain yourself trying over and over to activate some of these.
1) Infanite ammo (SP)*
2) Weapons dont overheat (SP)*
3) Infanite Health (SP)*
4) Jet abilities for all units?
5) Gravity settings?
6) One-hit kill (SP)*
7) 100 points/Unlock all units (Clone commander, Magna Guard etc.)
Activate chat in single player? (For multiplayer-like admin abilities)
*It would be bad enough if hackers used the features avalable already. With these it would be even worse. But it may be wanted for movie making.
Dont strain yourself trying over and over to activate some of these.
1) Infanite ammo (SP)*
2) Weapons dont overheat (SP)*
3) Infanite Health (SP)*
4) Jet abilities for all units?
5) Gravity settings?
6) One-hit kill (SP)*
7) 100 points/Unlock all units (Clone commander, Magna Guard etc.)
*It would be bad enough if hackers used the features avalable already. With these it would be even worse. But it may be wanted for movie making.
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PvtParts
- Jedi

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- [RDH]Zerted
- Gametoast Staff

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Re: RE: Re: RE: Updated versions
1) Possible
2) Possible, but could cause random problems
3) There is a crazy health regen. I can add a crazy health increase.
4) Possible, but could cause random problems
5) Can change unit's strengts and speeds, by not the game's gravity
6) Possible, but could cause random problems
7) I think I can give all units a certain amount of points at any time.
Nope, controlled by the exe. If it wasn't, I would have put the colored team chat back in.
Even though these do 'work' in MP, the person using them has his/her unit stats reset by the server, so they do no harm except to the player using them.
Example: Victory will end the game for you, but everyone on the server will keep playing and you will be 'stuck' between the Victory sign and the playerlist until the rest of the game finishes normally.
The releases are meant to have fun. If starting a server with firends and using these (host can only use them correctly on server) makes the game more fun, so be it.
2) Possible, but could cause random problems
3) There is a crazy health regen. I can add a crazy health increase.
4) Possible, but could cause random problems
5) Can change unit's strengts and speeds, by not the game's gravity
6) Possible, but could cause random problems
7) I think I can give all units a certain amount of points at any time.
Even though these do 'work' in MP, the person using them has his/her unit stats reset by the server, so they do no harm except to the player using them.
Example: Victory will end the game for you, but everyone on the server will keep playing and you will be 'stuck' between the Victory sign and the playerlist until the rest of the game finishes normally.
The releases are meant to have fun. If starting a server with firends and using these (host can only use them correctly on server) makes the game more fun, so be it.
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PvtParts
- Jedi

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Jedi_Fleg
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Hebes24
- Sith Master

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Bird-Kid
- 2007 Christmas Avatar of the Year 3rd Runner-up
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RE: Re: RE: Common.lvl
Can someone make a free cam where you can change the control (because I want use my PStwo controller)?
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Hebes24
- Sith Master

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RE: Re: RE: Common.lvl
How did you get the PS2 controller to work on the PC?? (I don't Have PS2). Anyway, I don't think You can change it, Unless Zerted can find out how to do that. 
Anyway, Welcome to Gametoast, Bird-Kid!
Anyway, Welcome to Gametoast, Bird-Kid!
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Protector_Pulch
RE: Re: RE: Common.lvl
Freecam creates nice bugs when I'm watching a LAAT flying out of the republic hangar in maps with the felucia settting (frontal encounter of 2 frigates and 1 cap). The bug is that I can't see anything due to a circle of red and grey colors.
- Epena
- Old School Staff
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RE: Re: RE: Common.lvl
Zerted, I had to let you know that Crazy Health Regen is TONS of fun on hero assult, especially when you have mines. 
It's great fun trying to stay alive long enough to kill all the AI on the field that had Crazy Health Regen, because units that spawn after you intiate the bonus don't have it.
One thing though, could you add a turn-off feature for it?
It's great fun trying to stay alive long enough to kill all the AI on the field that had Crazy Health Regen, because units that spawn after you intiate the bonus don't have it.
One thing though, could you add a turn-off feature for it?
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Hebes24
- Sith Master

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RE: Re: RE: Common.lvl
Indeed. Also, Could you explain how the CP functions work? (dissalow capture, etc) for me all they do is make it so you can't get out of the Fake console. 
- Epena
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RE: Re: RE: Common.lvl
Also, what is Heroes Scripted and Heroes Rules?
- [RDH]Zerted
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RE: Re: RE: Common.lvl
-Yes, I plan on making commands to add/remove/regen all of a unit's stats.
-"crazy regen dosnt work it goes crazy and just blinks but no regen" You have to be the server host to use it in MP. The blinking is the server telling your computer what it thinks your health is, then your computer saying 'no its this health'. The server's health valueis the one sent to all the players connected on a server.
-Freecamera controls cannot be changed.
-The CP functions don't work (not sure why yet). Clicking on a blank function should exit the screen.
-I don't know what Heroes Scripted and Heroes Rules are, but there are Lua functions for them, so I put them in.
I'm taking a break from modding SWBF2 for now, so don't expect a new release within the next week.
-"crazy regen dosnt work it goes crazy and just blinks but no regen" You have to be the server host to use it in MP. The blinking is the server telling your computer what it thinks your health is, then your computer saying 'no its this health'. The server's health valueis the one sent to all the players connected on a server.
-Freecamera controls cannot be changed.
-The CP functions don't work (not sure why yet). Clicking on a blank function should exit the screen.
-I don't know what Heroes Scripted and Heroes Rules are, but there are Lua functions for them, so I put them in.
I'm taking a break from modding SWBF2 for now, so don't expect a new release within the next week.
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Protector_Pulch
RE: Re: RE: Common.lvl
I just noticed infinte Reinforcements are rather finite. I was playing Utapau campaign, had unlimited reinforcements on, but after a certain time, it turned into 2654651684 (or similar) reinforcements for the rep.
