Tifon III: Atoll

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Blueline

Post by Blueline »

ther screenies lokkin great! Some new skins would be great in this map! If you need some, lokk in the Glamour SKins Thread or something like that.
FOOLIS
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Post by FOOLIS »

How many positions have the "flying bus" in image 6???
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Re: RE: Tifon III: Atoll

Post by Darth_Z13 »

JackSkratch wrote:*drools uncontrollibly* :shock:
*Joins him* :Q____
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Epena
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RE: Re: RE: Tifon III: Atoll

Post by Epena »

You can use a terrain cutter to cut terrain, save the map, then reopen ZE, remove the terrain cutter, but you'll still have a terrain hole. From there you can put whatever you want int he hole. Unfortunately, it only works for one save before you need to do it again, so for the many tests and releases you'll probably need to re-cut the terrain several times. Hope that helps. ^_^
Protector_Pulch

RE: Re: RE: Tifon III: Atoll

Post by Protector_Pulch »

Another proof of the theory that "there's no bug, there's only a feature".
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RE: Re: RE: Tifon III: Atoll

Post by Penguin »

as a hover vehicle, I can't attach the thrust effects.
Theres a cheep way around this. Make damage attributes(sp?) in the .odf, The good thing about this is you can kill and engine effect if it gets enough damage.

Heres an example from my Swoop Bike,

Code: Select all

DamageStartPercent            	= 100.0 //Starts on 100% health
DamageStopPercent             	= 0.0 //stops on 0% health
DamageEffect                  	= "com_sfx_exhaust_xwing" //effect name
DamageEffectScale    		= "1.8"
DamageInheritVelocity		= 1.00
DamageAttachPoint             	= "hp_engine_1"

DamageStartPercent            	= 100.0 //starts on 100% health
DamageStopPercent             	= 30.0 //stops on 30% as if the engine was to damaged to work
DamageEffect                  	= "com_sfx_exhaust_xwing"
DamageEffectScale    		= "1.8"
DamageInheritVelocity		= 1.00
DamageAttachPoint             	= "hp_engine_2"

DamageStartPercent            	= 30.0 //smoke starts on 30% from the dead engine
DamageStopPercent             	= 0.0 //ends on 0%
DamageEffect                  	= "com_sfx_vehiclesmoke"
DamageEffectScale		= 1.4
DamageInheritVelocity		= 1.75
DamageAttachPoint             	= "hp_engine_2"
[/b]
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Maveritchell
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Post by Maveritchell »

@ Penguin:

Haha, I actually tried that, and thought it didn't work. I see now by looking at your .odf that the "Percent" it references is not percent damaged, but percent of health. Whoops. Minor oversight.
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