Well, thanks to a genorous amount of help and patience from RepSharpshooter, I now have a working ambush, sort of. The AI now spawn (yipee!), but only seven spawn for some reason, and instead of attacking the player, they just stand absolutely still. My LUA refering to the side:
I've checked in ZE, there are 8 nodes on the path, but only 7 AI spawn. Can someone help?
EDIT: Also, I downloaded DarthD.U.C.K.'s dual pistol anims, and I got them working, but whenever you're not moving, jango stands up perfectly straight. This looks kinda wierd, is there a way to fix this?
What I did: I copied Jangos basepose and DarthD.U.C.K.'s pistol anims to an animationbank folder, renamed the "pistols" in the anims names to "pistol", and munged it to my side. do I need anything else to stop him from looking like a statue?
Like this:
You've got to try and experiment, there's no way everyone can spoonfeed every little test you can run on .odf parameters.
Regardless, ShotDelay will work, I suggest you try setting it to something besides 0.0. (If you just think about the mechanics of zero shot delay it should be apparent why this won't work.)
@Maveritchell: I tried .1 and .05 earlier, and those didn't work either. I used the code from a working flamethrower of mine (except forthe InitialSalvoDelay = line), I just added it to my odf, commented out the old stuff, and removed the InitialSalvoDelay = line from the new one.
No luck after a clean. I can make it fire contiuously by deleting InitialSalvoDelay = 0.46, but then the anim doesn't play. If I don't delete it, the anim plays, but it only fires a shot every 0.46 seconds.