Hello
Although this doesn't relate to using the mod tools, I was wondering if any of you could tell me what assets are contained in these .lvl files:
common
core
shell
ingame
inshell
mission
shell
Thanks!
Purpose of certain .lvl files
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austin12456
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AQT
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Re: Purpose of certain .lvl files
Welcome to Gametoast.
It kind of does, actually. Plenty of assets were compiled into the .lvl files you mentioned, so I suggest you download the SWBF2 mod tools to see which files they are. It would be a lot easier than for someone to list those thousands of assets for you. Hope this helps.austin12456 wrote:Although this doesn't relate to using the mod tools
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[Padawan]Helkaan
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Re: Purpose of certain .lvl files
common.lvl : Campaign, Galactic conquest and instant action menu + ingame pause menu (freecam, fake console)
ingame.lvl : for loading LUA scripts for the game + HUD
shell.lvl : Campaign, Galactic conquest and instant action menu (new background for example)
ingame.lvl : for loading LUA scripts for the game + HUD
shell.lvl : Campaign, Galactic conquest and instant action menu (new background for example)
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Marth8880
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Re: Purpose of certain .lvl files
common.lvl - Contains the assets that are commonly used in-game (e.g., command post ODFs/MSHs).
core.lvl - Stores a world's localization.
shell.lvl - Contains the files used in the game's main menu.
ingame.lvl - Holds the assets for the player's HUD and some scripts for the spawn screen.
inshell.lvl - I am guessing this stores the assets for the menus when you press ESC in a map.
mission.lvl - This contains most of a world's scripts.
core.lvl - Stores a world's localization.
shell.lvl - Contains the files used in the game's main menu.
ingame.lvl - Holds the assets for the player's HUD and some scripts for the spawn screen.
inshell.lvl - I am guessing this stores the assets for the menus when you press ESC in a map.
mission.lvl - This contains most of a world's scripts.
- DarthD.U.C.K.
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Re: Purpose of certain .lvl files
i think its more like:Marth8880 wrote:common.lvl - Contains the assets that are commonly used in-game (e.g., command post ODFs/MSHs).
ingame.lvl - Holds the assets for the player's HUD and some scripts for the spawn screen.
ingame.lvl - HUD, scripts for spawnscreen and all commonly used assets
common.lvl -menuscripts, intercafe textures
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austin12456
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Re: Purpose of certain .lvl files
Thank you everyone for your help. 
I recently found a beta of SWBF2 for the PS2 that was online only, and I'm trying to get it to load a map without being connected to any server. Sorry if discussion of this is against the rules.
I recently found a beta of SWBF2 for the PS2 that was online only, and I'm trying to get it to load a map without being connected to any server. Sorry if discussion of this is against the rules.
- [RDH]Zerted
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Re: Purpose of certain .lvl files
The mod tools have the .req files which list all the contents of those lvls except for core.lvl. A .req for core.lvl was rebuild and can be found somewhere on Gametoast. The core.lvl file a mod map uses is different from the main core.lvl the game uses.
From my memory, inshell.lvl is used by Galactic Conquest for the map with all the planets on it (that's actually a real map loaded within the shell) and deals with the bonus and unit models seen when you purchase upgrades.
From my memory, inshell.lvl is used by Galactic Conquest for the map with all the planets on it (that's actually a real map loaded within the shell) and deals with the bonus and unit models seen when you purchase upgrades.
