getting rid of lightsaber

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hypshadowthehedgehog
Private First Class
Posts: 88
Joined: Wed Mar 11, 2009 5:38 pm

getting rid of lightsaber

Post by hypshadowthehedgehog »

Recently, I downloaded and used an msh to give a general grevious charcter that I am making a staff. It worked, however the red blade still sticks out form the center of the staff.
Heres my odf if it helps
[WeaponClass]

ClassLabel = "melee"

[Properties]
IconTexture = "HUD_all_rifle_icon"


GeometryName = "cis_weap_inf_staff0"
AnimationBank = "lightsabre"

MuzzleFlash = "med_muzzle_flash"
Discharge = "med_smoke_effect"

RoundsPerClip = "75"
ReloadTime = "2.5"


//ReloadSound = "laserreload"
//ChangeModeSound = "com_weap_inf_blaster_rifle_modechange"
HitSound = "imp_weap_lightsabre_hit"
//DeflectSound = "imp_weap_lightsabre_deflect"
//WeaponChangeSound = "com_weap_inf_laser_weaponchange"

LockOnRange = "1.0"
LockTime = "0.4"
AutoAimSize = "1.0"

MinRange = "0"
OptimalRange = "1.5"
MaxRange = "3"


FirePointName = "hp_fire_lightsabre"

SwingTime = "0.7 0.5 imp_weap_lightsabre"
Texture = "redlightsabre"
Ty294
Sergeant Major
Sergeant Major
Posts: 247
Joined: Thu Mar 12, 2009 10:28 pm
Projects :: Various
Location: Minnesota

Re: getting rid of lightsaber

Post by Ty294 »

Try getting rid of the line: Texture = "redlightsabre"
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