Vyse wrote:You know what would be really sweet, if this guy could be worked in some how.. Of course there only really in the desert part of tat but maybe there could be like a pit fight arena where these things fight.. *HHhmm idea floating around my head*
BTW great looking map Rends!
I think this idea is enough for a map of it's own.
And RC 1290, compare the number of player playing Star Wars: Galaxies' Mos Eisley per day to the number of fans watching a new hope a day.
For the fans, canon isn't what GL says - canon is what is presented to them most often.
I'm not saying that the mos eisley on galaxies is a perfect remake of the one on episode 4 but it is one of the best examples of how mos eisley can be made in a video game.
Short Update.
I´m currently creating a Spaceport Undergroung Level wich looks real cool in XSI.
Here is a WIP screenshot from XSI:
There 3 Entries (one Main entry to the right), Halways going left-right up and down, 3 docking bays, 1 repair bay and a couple of small support rooms for cover.
this is a question to our texture guys and everyone else.
Look at this partly textured walkway from the spaceport:
Well i tried to make it look more modern with metal walls not concrete only like all other Mos Eisley buildings. I also thought it could be some kind of art anywhere so i added the mosaic to the top and also some cable looking textures to the top edges. I used concrete for the floor...but
And now answer my questions:
Why doesn´t it look good?
What is good (if anything) what´s bad. what would you change...???
The texture is good but i don't really think it reminds me of mos eisley. Maybe you could add like dirt on the wall and like part of the mosaic cracked or something
I don't really mean to sound so psychological here but we think it looks weird because our brains can't acknowledge all the wildly different textures. You'd probably prefer it if you just had the metal texture on the ceiling and not the art. It is Mos Eisley after all, and poor people would be all over that mosaic before you could say "Oi! Gimme back my ceiling!" The actual model looks really nice though.
I think the mosaic looks bad. Not bad, but not mos-esily. Then I think you should find a way to "unite" the textures... for example, but a little bit of dirt at the bottom of the metal. Also make all the textures a bit darker. Just my two cents.
RC-1290,
thanks for reminding. I won´t use the Galaxis images as source for my models but they could give me some more ideas and inspirations when modelling.
For more accurate buidlings and objects i use the screenshots i took from the movie (i took screenshots from every scene) and the map layout images i got from Ogeb.
*CHEERS!!!*
*suddenly falls silent*
Hmm, I;ve got the felling that after this map, the map I was working on, won't be downloaded much. Just becouse this looks great and I think It'll be a great map.
*starts to clear up a bit* but I will try, since it isn't exactly the same... and... maybe it'll be a nice add on:P
The cieling texture doesn't look good because that's not what mos eisly ceilings look like.
Like Jabba Loves Lava said the transition from the wall to the floor could also hindered the look, but instead of editing the wall texture to have grains of sand in it at the bottom I would consider running a cube mesh abou 6" high off the ground next to the wall. Like floor molding.
These are some nice textures from JA that could be tinted to fit right.
Dohnutt wrote:Hm, the 2nd and last one might look good together. The 2nd one could be the wall, and the last one could be the ceiling... That's just my opinion.
My opinion opposes your opinion, I don't think they fit together well at all.
That last one almost looks like a Yavin Temple texture.