Above that is the problem.Message Severity: 3
.\Source\EntityGeometry.cpp(619)
Entity "rep_inf_ep3_rifleman2" missing geometry "rep_inf_ep3trooper2"
With that said, I have decided to reveal all the vital properties of my NEW Clone unit because maybe I messed up something. I didn't overwrite these files with the examples like rep_inf_ep3_rifleman. My unit is "rep_inf_ep3_rifleman2"
Req
{
REQN
{
"class"
"rep_inf_ep3_rifleman2"
}
}
rep_inf_ep3trooper_low2[GameObjectClass]
ClassParent = "rep_inf_default_rifleman2"
[Properties]
GeometryName = "rep_inf_ep3trooper2"
GeometryLowRes = "rep_inf_ep3trooper_low2"
FirstPerson = "REP\reptroop;rep_1st_trooper"
(I renamed REP_Ep3CloneTrooper_low1 to REP_Ep3CloneTrooper_low2 because originally a line says "rep_inf_ep3trooper.tga" and it had to be changed to "rep_inf_ep3trooper2" because it's the new skin texture. In this file, I found something about "bone pelvis". Does that need to be changed???
For Softimage file, the file's name is rep_inf_ep3trooper_low2
For the rep_inf_ep3_trooper msh, I renamed REP_EP3Trooper to REP_EP3Trooper2 and in the tga section, I renamed rep_inf_ep3trooper.tga to rep_inf_ep3trooper2.tga
Also, I localized the "rep_inf_rifleman2".
If there's no solution to this, I did hear from Qdin that you can Override the original skin texture. The question is if I do this, what shouldn't I modify such as the msh??









