Naboo: Encounter (Version 3.0) Released!!

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PR-0927
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Naboo: Encounter (Version 3.0) Released!!

Post by PR-0927 »

Yeah, it's released. Get it now. I demand you to. Just kidding. ;)

Here's the link to the map:

http://starwarsbattlefront.filefront.co ... nter;43245


Anyways, let me quote myself:

"Well, here we are, another Naboo: Encounter has been created and now uploaded. This is Naboo: Encounter (Version 3.0), the finest version of Naboo: Encounter, ever.

Well, I can't say much. I can't praise myself, so you all are gonna have to play my map and find out if you like it or not. But, considering the previous history of people liking Naboo: Encounter, this should be good.

Plus, Saturn_V_SWBF's TIE Interceptor is in this.

;)

Well, again, I cannot review my own file. So I have one last thing to say:

READ ALL OF THE README FILE.


I hope you all got that. Here it is again:

READ ALL OF THE README FILE.


Now, go and enjoy my map!!

- Majin Revan"



Do it!!

- Majin Revan
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RE: Naboo: Encounter (Version 3.0) Released!!

Post by Delta_57_Dash »

lol i downloaded it should be good...

Edit: Edit: nvm, didn't see the exe file... lol i'm such an idiot majin if you saw what was here earlier... ignore it i was not seeing straight...
Last edited by Delta_57_Dash on Thu Jun 16, 2005 9:58 pm, edited 3 times in total.
BlackHawk549

RE: Naboo: Encounter (Version 3.0) Released!!

Post by BlackHawk549 »

so u added the gungan shield?
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RE: Naboo: Encounter (Version 3.0) Released!!

Post by PR-0927 »

Nope, read the README file, man!! Lord Bandu canceled work on it for a while. I was not gonna wait that long.

- Majin Revan
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Post by EraOfDesann »

Looks good! 19 minute download but...should be worth it. :lol:
Raxor

Post by Raxor »

Love the work you done on the map :D love the new units and planes. also i have annother Q, what happened to the AAT missiles ?

ans still have that stupid terrain problem, done eveything you said still cant seem to get rid of it (not too bothered now as its a great map)
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Post by Delta_57_Dash »

kewl, i like it... but why can't we play as the gungans? you should put a gungan on the rep side... i want to use there boombas and poles...
BlackHawk549

Post by BlackHawk549 »

READ THE README!!!!! THERE ARENT GUNGANS!!!! majin, ur map is sweet, i love hopin in a TIE interceptor and takin out an ATAT as a rebel, but why was the orbital strike built in, i liked where you could take out the binocs and target the guy.
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Post by Delta_57_Dash »

uh... there is gungans... look at the AI neutral guys... some are naboo guards some are gungans with boomas and electropoles... I would really like to play as a gungan...
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Post by PR-0927 »

BlackHawk549 wrote:READ THE README!!!!! THERE ARENT GUNGANS!!!! majin, ur map is sweet, i love hopin in a TIE interceptor and takin out an ATAT as a rebel, but why was the orbital strike built in, i liked where you could take out the binocs and target the guy.

ROFL, there are Gungans. The Orbital Strike does exist too.

Well, you will get to play as Gungans in Naboo: Ouch Time! when it is released.

The AAT's missiles were removed due to complications. It would crash the map now and then (same with Kashyyyk: Shores (Version 2.0).

Thanks, you guys!!

- Majin Revan
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Post by Delta_57_Dash »

YAY! get working on ouch time...lol but take your time, we wouldn't want you to rush and give us a less-then-majin-perfect-map...
Bulldog

Post by Bulldog »

Very nice- good to have the airspeeder and interceptor, and I think the extra CP improves things. Just wondering, why did you change the Y-Wing? I miss doing bombing runs in that thing :(
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Post by PR-0927 »

LOL, the AAT missiles shouldn't be included in Naboo: Ouch Time! at all, considering that the Gungan Grand Army has a hard enough time fighting the Trade Federation back at all.

Bulldog, I changed it in Kashyyyk: Shores (Version 2.0) also, because it doesn't make bombing runs. It's a heavy starfighter, and it has proton torpedoes, not bombs.

- Majin Revan
Bulldog

Post by Bulldog »

Another thing I just noticed- no ticket drain; I had the enemy pushed back to one CP and nothing happened

I understand about the Y-Wing, but still, it was fun if not wholly accurate
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Post by PR-0927 »

LOL. The troop count...I hated the draining of the troops, I wanted the troops to be there like crazy and never die.

- Majin Revan
dipstick555

Post by dipstick555 »

love the new troops.i think the bach trooper for the republic would be better.
also,(just a suggestion) i think in naboo ouch time a sword would be cool.good luck!
:wink:
BlackHawk549

Post by BlackHawk549 »

MajinRevan wrote:
BlackHawk549 wrote:READ THE README!!!!! THERE ARENT GUNGANS!!!! majin, ur map is sweet, i love hopin in a TIE interceptor and takin out an ATAT as a rebel, but why was the orbital strike built in, i liked where you could take out the binocs and target the guy.

ROFL, there are Gungans. The Orbital Strike does exist too.

Well, you will get to play as Gungans in Naboo: Ouch Time! when it is released.

The AAT's missiles were removed due to complications. It would crash the map now and then (same with Kashyyyk: Shores (Version 2.0).

Thanks, you guys!!

- Majin Revan


I ment the kind of orbital strike in ur kashyyk map, with tbe same guy, just i liked how he would hold the binocs up, not just wave em around when he was ready
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Post by PR-0927 »

LOL, the Imperial Scout Trooper has it too. So does the Imperial Army Officer.

- Majin Revan
Tyler_Durden

Post by Tyler_Durden »

How would you win if the troop drain didn't work?
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Post by PR-0927 »

Kill them all. Capture every CP.

- Majin Revan
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