In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.
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Bob
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by Bob » Wed Sep 01, 2010 10:21 am
I want to make something like this.
the problem is:
Please remember to use hide tags with large images, -Staff
EDIT: sorry about this -Bob
knows anybody how to avoid flying barriers?
Last edited by
Bob on Fri Sep 03, 2010 8:17 am, edited 1 time in total.
Lagomorphia
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by Lagomorphia » Thu Sep 02, 2010 8:44 am
Deployable barriers? It's a good idea, but won't it cause problems with AI pathing?
Bob
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by Bob » Thu Sep 02, 2010 10:01 am
of course, but this doesnt matter on my map
Sky_216
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by Sky_216 » Thu Sep 02, 2010 10:08 am
Lagomorphia wrote: Deployable barriers? It's a good idea, but won't it cause problems with AI pathing?
Shouldn't do, there's an "autobarrier" odf function.
Bob
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by Bob » Thu Sep 02, 2010 10:12 am
good to know but back to topic: any ideas?
EDIT: wich line does this? I deleted nearly everything of the original odf...
Lagomorphia
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by Lagomorphia » Thu Sep 02, 2010 11:41 am
That might be why it floats. It might think it's a recon droid. Could you post the odfs please?
Bob
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by Bob » Fri Sep 03, 2010 8:15 am
the dispenser:
the barrier:
FragMe!
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by FragMe! » Fri Sep 03, 2010 9:36 am
Did you make the barrier?
If you did how was the bottom of the barrier in relation to the 0,0,0 axis in whatever modelling program you used. If you moved it up to be at 0 did you freeze the model and freeze all transforms prior to export.
You can go in to fake console in BFmodtool.exe and turn on collision renders then in free cam mode you can see what collision is being applied to the model.
Bob
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by Bob » Fri Sep 03, 2010 9:57 am
Its not my model, its from the NPT source file