Build accurate object collision [Solved]
Moderator: Moderators
- Ping
- Sith

- Posts: 1398
- Joined: Thu Sep 18, 2008 4:19 pm
- Location: College
Build accurate object collision [Solved]
I've noticed that whenever I check off the "Build accurate object collision" box that the keys that move the camera up and down in ZE don't seem to work. Is this normal? I've searched the site, and went through the documentation, but I didn't find anything (that, or I missed something). I realize this is probably a n00b-ish question, but I didn't really find anything after looking.
- Fiodis
- Master of the Force

- Posts: 4145
- Joined: Wed Nov 12, 2008 9:27 pm
- Projects :: Rannoch + Tientia + Tools Programming
Re: Build accurate object collision
This isn't normal. At least, it never happens to me. F and V are up and down, right?
Well, at least you can still function without up and down by rotating the camera up and pressing "w".
Well, at least you can still function without up and down by rotating the camera up and pressing "w".
- Ping
- Sith

- Posts: 1398
- Joined: Thu Sep 18, 2008 4:19 pm
- Location: College
Re: Build accurate object collision
Never thought of doing that. thanks for the advice. I wonder what the problem could be?Fiodis wrote:This isn't normal. At least, it never happens to me. F and V are up and down, right?
Well, at least you can still function without up and down by rotating the camera up and pressing "w".
Edit: Now it's working fine. I'm still not sure of the cause, though.
