Envmap help!?
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- daniel
- Master Sergeant

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Envmap help!?
hello,
i'm having a problem with the envmap stuff: its not working,,,...I did everything as described on rep's topic, but my object doesn't have the envmap effect. Is it possible that i need a msh.ption file also ?, like for the glow-effect?
help please
EDIT: (same problem and question for bumpmapping)
i'm having a problem with the envmap stuff: its not working,,,...I did everything as described on rep's topic, but my object doesn't have the envmap effect. Is it possible that i need a msh.ption file also ?, like for the glow-effect?
help please
EDIT: (same problem and question for bumpmapping)
- Maveritchell
- Jedi Admin

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Re: Envmap help!?
Can your computer render these things? If you are unsure, post a picture of a Rebel trooper on Tantive IV on high settings (stock game).
- daniel
- Master Sergeant

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Re: Envmap help!?
ok heres the screenie:
EDIT:http://img140.imageshack.us/i/b3ahahah.png/
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- CodaRez
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Re: Envmap help!?
By any chance did u NOT put the "helmet_envmap.tga" and "helmet_envmap.tga.option"
into ur sides msh folder.
These 2 files can be found within the ALL sides assets.
into ur sides msh folder.
These 2 files can be found within the ALL sides assets.
- daniel
- Master Sergeant

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Re: Envmap help!?
i'm absolutely sure that i have those files where they ought to be...
any other ideas ?
any other ideas ?
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Deviss
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Re: Envmap help!?
1: is custom model? if YES so are you sure you add right using mesh tool?daniel wrote:i'm absolutely sure that i have those files where they ought to be...
any other ideas ?
2: the texture used for envmap, have alpha channels?
- daniel
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Re: Envmap help!?
1: Yes, i've made a simple new object with XSI 5.1, made it to a msh with mshex, then edited this with meshtool, but it didn't work....
2: I wasn't quite sure, that's why I just (for testing) gave my object the "helmet_envmap.tga"-texture to be sure, but this also did't have the env-effect in-game. Does thix texture even have an alpha-channel? If not please let me know. Any other ideas ? thx
2: I wasn't quite sure, that's why I just (for testing) gave my object the "helmet_envmap.tga"-texture to be sure, but this also did't have the env-effect in-game. Does thix texture even have an alpha-channel? If not please let me know. Any other ideas ? thx
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Deviss
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Re: Envmap help!?
try using other texture and with alpha channels please XD, and retrydaniel wrote:2: I wasn't quite sure, that's why I just (for testing) gave my object the "helmet_envmap.tga"-texture to be sure, but this also did't have the env-effect in-game. Does thix texture even have an alpha-channel? If not please let me know. Any other ideas ? thx
- CodaRez
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Re: Envmap help!?
my envmapped models don't have eye-or-tail of an alpha channel on any of their textures.
Just go to meshtool, ask for envmap, press the right number on which texture u want to envmap which u have UVed to ur model (remember its .tga name k) (this CANT be helmet_envmap k)
Once envmap take the new .m5h and put into sides, put its textures in the sides, and take the 2 files of helmet_envmap i mentioned also
Just go to meshtool, ask for envmap, press the right number on which texture u want to envmap which u have UVed to ur model (remember its .tga name k) (this CANT be helmet_envmap k)
Once envmap take the new .m5h and put into sides, put its textures in the sides, and take the 2 files of helmet_envmap i mentioned also
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Deviss
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Re: Envmap help!?
wait so my texture used as envmap no need alpha channel :S ?CodaRez wrote:my envmapped models don't have eye-or-tail of an alpha channel on any of their textures.
Just go to meshtool, ask for envmap, press the right number on which texture u want to envmap which u have UVed to ur model (remember its .tga name k) (this CANT be helmet_envmap k)
Once envmap take the new .m5h and put into sides, put its textures in the sides, and take the 2 files of helmet_envmap i mentioned also
- CodaRez
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- daniel
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Re: Envmap help!?
OK but remember: I'm trying to give a normal object the envmap-effect, NOT a player-model or something...so are u sure i have to put my envmapped-msh-file into the my sides-folder ?? And what exactly do u mean with the "k" in the meshtool ? It doesn't say anything about that in rep's tut for his meshtool... , PLease help--
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FragMe!
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Re: Envmap help!?
An example of a prop that uses envmap is the fountain on Naboo, the envmap is called cubemap.tga the ball she is holding is textured black and the ball is part of the statue not a separate mesh. The envmap cubemap shows up in the msh file as TX3D....cubemap obviously better if looked at the file yourself 
Oh and cubemap.tga does not have an alpha channel.
Oh and cubemap.tga does not have an alpha channel.
- daniel
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Re: Envmap help!?
ok so you're saying that my texture needs this option-file with -cubemap in it ?
EDIT: ok well it works now for spheres...and partly for cubes..i mean its only very undetailed, like zoomed in far too much... no matter how you edit it in XSI. any help `?
EDIT: ok well it works now for spheres...and partly for cubes..i mean its only very undetailed, like zoomed in far too much... no matter how you edit it in XSI. any help `?
