effects not playing + terrain woes
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myers73
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effects not playing + terrain woes
about three minute into my map the effects stop playing consistantly, they only play sometimes...its quite odd. anyone know of a fix for this?
Last edited by myers73 on Thu Dec 17, 2009 9:41 pm, edited 2 times in total.
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AQT
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Re: effects not playing
What effects specifically? If you are talking about weapon effects, it could be due to many units being on the field at once.
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myers73
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Re: effects not playing
yes weapon effects, my "bullet" effect and "blood" effect, also the flame thrower effect. Is there some memory pool that I can raise to prevent this?
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AQT
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Re: effects not playing
Well what does your BFront2.log say? And what's your unit count for either team? You may want to lower it if it's too high. Or you may want to lower the particle count of your effects if you have any experience working with Particle Editor.
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myers73
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Re: effects not playing
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "LightFlash" is full; raise count to at least 31
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "FLEffectObject::OffsetMatrix" is full; raise count to at least 117
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 180
none of these were in my LUA, should I add them in and meet suggested criteria for them?
.\Memory\RedMemoryPool.cpp(170)
Memory pool "LightFlash" is full; raise count to at least 31
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "FLEffectObject::OffsetMatrix" is full; raise count to at least 117
Message Severity: 2
.\Memory\RedMemoryPool.cpp(170)
Memory pool "SoldierAnimation" is full; raise count to at least 180
none of these were in my LUA, should I add them in and meet suggested criteria for them?
- Fiodis
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Re: effects not playing
Or Notepad; you can edit effects fairly well using Notepad (though PE is, of course, the prefered choice).
As for the memory pools, SoldierAnimation certaintly, and you could have a shot at the others.
As for the memory pools, SoldierAnimation certaintly, and you could have a shot at the others.
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myers73
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Re: effects not playing
im using PE, and yeah, my bllod effect has some crazy number of particles that should be cut down to about 1/10 of the current number
- DarthD.U.C.K.
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Re: effects not playing
swbf2 will sometimes stop showing effects when it thinks they are enough (simultaneously)
if you gave every unit the bloodsprayeffect im certain its just too much for battlefront
if you gave every unit the bloodsprayeffect im certain its just too much for battlefront
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myers73
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Re: effects not playing
would it work better if i renamed it for each unit?
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AQT
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Re: effects not playing
Only the particle count matters.
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myers73
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Re: effects not playing
ok...guess i have a project for friday night, finals until then
EDIT:
So for the blood effect i lowered it to ~50 particles, same for the bullet effect. hope this works, dont really have time to test tonight.
EDIT:
So for the blood effect i lowered it to ~50 particles, same for the bullet effect. hope this works, dont really have time to test tonight.
- Fiodis
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Re: effects not playing
50? Try 5.
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myers73
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Re: effects not playing
hijacking my own thread here, but how exactly do you change the sky? I though I just copied over the one I wanted from the assets and renamed it ABC.sky and then copied over the textures that it calls for and thats it, but it didnt change
EDIT: well fixed the sky....
So my terrain texture is black and white when I open it in gimp, and is black and white in ZE, but ingame its a blueish purple with pink glow at the edges, im using the naboo terrain btw and naboo_bump or whatever it is. But for the part that i use a different terrain it is fine.
EDIT: well fixed the sky....
So my terrain texture is black and white when I open it in gimp, and is black and white in ZE, but ingame its a blueish purple with pink glow at the edges, im using the naboo terrain btw and naboo_bump or whatever it is. But for the part that i use a different terrain it is fine.
