{WIP} The Republice Final Defence

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

Moderator: Moderators

cloneknight
Chief Warrant Officer
Chief Warrant Officer
Posts: 357
Joined: Sun Aug 20, 2006 11:39 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

{WIP} The Republice Final Defence

Post by cloneknight »

This is my first map. The story is the republic has a strong hold on a planet and the CIS has just captured the scouting outpost and is coming toward the strong hold.

The republic starts out with the stronghold and a small defense CP outside of it

The CIS starts out with a small outpost and an even smaller CP outside of the forest

The only way to get in the republic’s base is to destroy the barricades.

[Bugs/problems/things to do]
1. The AI don’t have any pathing or planning and I don’t really know how to do that. I’m still experimenting.
2. I need the odf’s and msh’s for turrents, grass, and trees
3. I’m still trying to find out how to put my skin into the game (and the guides don’t help)

please post comments and advise it will really help

CloneKnight

(more screens comming soon)



Image[/img]
CIS base
Image
CIS base
Image
tree platform
Image
Republic base
Image
(over head)Republic base
Image
shilded research thing
Image
CIS side
Image
REPUBLUC side
Last edited by cloneknight on Sun Apr 01, 2007 9:08 am, edited 7 times in total.
Xavious
Sith Master
Sith Master
Posts: 2783
Joined: Mon Jun 12, 2006 3:46 pm

RE: {WIP} The Republice Final Defence

Post by Xavious »

Looks pretty good. I think you should add thick fog. It looks good on forest maps like this.
User avatar
plasmoidmonkey
2nd Lieutenant
2nd Lieutenant
Posts: 418
Joined: Wed Sep 13, 2006 6:47 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: I pay no heed to the limits of space-time.

Post by plasmoidmonkey »

Looks very cool. A few suggestions though...
1. Add more hills and different ground textures
2. Change the sky
3. If this is a stronghold, make the republic base nearly inpenetrable, but the CIS outnumbers them in soldiers, tanks, and cps by a five to 1 ratio

This looks promising...
cloneknight
Chief Warrant Officer
Chief Warrant Officer
Posts: 357
Joined: Sun Aug 20, 2006 11:39 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by cloneknight »

If this is a stronghold, make the republic base nearly inpenetrable, but the CIS outnumbers them in soldiers, tanks, and cps by a five to 1 ratio
ill do that good idea
Looks pretty good. I think you should add thick fog. It looks good on forest maps like this.
Change the sky
im still trying to figure out how to do that but i think il findout in time.

and ill make it hilly and have a different texture
(what texture would you prefer?)
wierd165

Post by wierd165 »

Could I maybe BETA test? I'd give you a full read-out on the glitches.
{WRL}Bly

Post by {WRL}Bly »

Looks Promising. I like the Republic Base alot.
User avatar
PR-0927
Old School Staff
Posts: 844
Joined: Fri Dec 31, 2004 9:15 pm
Location: Kent, OH, U.S.A.

Post by PR-0927 »

Stop asking for betas. Nobody likes a beggar.

- PR-0927/Majin Revan
cloneknight
Chief Warrant Officer
Chief Warrant Officer
Posts: 357
Joined: Sun Aug 20, 2006 11:39 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by cloneknight »

i dont think ill release a beta test out until a little more progress.....but...ill keep it in mind
Xavious
Sith Master
Sith Master
Posts: 2783
Joined: Mon Jun 12, 2006 3:46 pm

Post by Xavious »

I like those turrets. You should make them controllable from inside the Republic base. (Like remote turrets in space maps) You should also add some trenches. (like the ones from Hoth) and possibly tunnels. One more thing, what vehicles are there?
User avatar
Galactic_Marine
Command Sergeant Major
Command Sergeant Major
Posts: 297
Joined: Sat Oct 14, 2006 8:47 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Galactic_Marine »

Are you going to be sticking with good ol' 501st troopers, or are you making new units? Since this is a forest map, jungle camo wouldn't be too bad perhaps...
cloneknight
Chief Warrant Officer
Chief Warrant Officer
Posts: 357
Joined: Sun Aug 20, 2006 11:39 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by cloneknight »

i was thinking about makeing them remote turrents but i dont really know how to do that and also i want to be able to recharge the turrents after they are destoried but they just disapear. and trenches i will be able to add, but they wont fit in and i dont know how to re texture objects.
there are currently no vehicles. im going to add a clone tank and cis tred tanks. if anyone knows any other type of vehicles i should add tell me.

i dont know how to add my skins to my troops. so if i dont find out how ill just stick with the 501's skins
cloneknight
Chief Warrant Officer
Chief Warrant Officer
Posts: 357
Joined: Sun Aug 20, 2006 11:39 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by cloneknight »

*updated fitst poast*
(if i am able to get the skins ingame) which if any skins would you like to see ingame.
can i get a poll asking the same question?
Last edited by cloneknight on Fri Feb 23, 2007 9:10 pm, edited 1 time in total.
User avatar
Galactic_Marine
Command Sergeant Major
Command Sergeant Major
Posts: 297
Joined: Sat Oct 14, 2006 8:47 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by Galactic_Marine »

It's nice to see that you've made new skins, but I really prefer jungle camo skins over those. :roll:
Shadow_Cat

Post by Shadow_Cat »

Whoaw! This looks awesome! Can't wait to play! Keep up the good work!
cloneknight
Chief Warrant Officer
Chief Warrant Officer
Posts: 357
Joined: Sun Aug 20, 2006 11:39 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by cloneknight »

but I really prefer jungle camo skins over those
ya i made a camo skin but i lost my flash drive and it was on it.
Whoaw! This looks awesome! Can't wait to play! Keep up the good work!
thanks its always good to know people like my work :)
Shadow_Cat

Post by Shadow_Cat »

What's your other map you did??
cloneknight
Chief Warrant Officer
Chief Warrant Officer
Posts: 357
Joined: Sun Aug 20, 2006 11:39 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by cloneknight »

um this is my only map.....i ment this one
cloneknight
Chief Warrant Officer
Chief Warrant Officer
Posts: 357
Joined: Sun Aug 20, 2006 11:39 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by cloneknight »

ive run in to a problem. when i load my map and click on the cis option and click on a soldier to spawn i spawn as the republic. this is a big problem. if anyone knows what is wrong please help

by the way, where do i go to run BF2 log. i think this might help to find the problem.
Xavious
Sith Master
Sith Master
Posts: 2783
Joined: Mon Jun 12, 2006 3:46 pm

Post by Xavious »

Do you have Uber mode enabled with more than 300 soldiers at a time for each side?
cloneknight
Chief Warrant Officer
Chief Warrant Officer
Posts: 357
Joined: Sun Aug 20, 2006 11:39 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Post by cloneknight »

i dont understand what you are asking?
Post Reply