I discovered what caused Orbital Strike to CTD

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Tygr
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I discovered what caused Orbital Strike to CTD

Post by Tygr »

This is more of a post for those who have used the Orbital Strike beacon and gotten a CTD and an error box saying "Pure Function Call." This is caused when a beacon is stuck to a vehicle. Just make it where it won't stick to vehicles, and it's fine.

Just wanted to throw that out there, I didn't know if anyone know that or not.
-_-
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Re: I discovered what caused Orbital Strike to CTD

Post by -_- »

Not necessarily true. I've had this problem in a test map with no vehicles.
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Eggman
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Re: I discovered what caused Orbital Strike to CTD

Post by Eggman »

And I use an orbital strike beacon that sticks to vehicles without a problem. In fact, my orbital strike has never caused a CTD for me. I don't know that it ever does - perhaps somebody who has played Aldura: Landfall could answer that?
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Sky_216
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Re: I discovered what caused Orbital Strike to CTD

Post by Sky_216 »

Eggman wrote:And I use an orbital strike beacon that sticks to vehicles without a problem. In fact, my orbital strike has never caused a CTD for me.
Likewise.
Tygr
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Re: I discovered what caused Orbital Strike to CTD

Post by Tygr »

Odd... I get a CTD whenever I attached a Strike Beacon to a vehicle. It even did that in BFX, so it wasn't my code causing errors.
Aman/Pinguin
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Re: I discovered what caused Orbital Strike to CTD

Post by Aman/Pinguin »

I had the same problem. Thats the reason why it doesn't stick on vehicles in my Tatooine map.
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