This is more of a post for those who have used the Orbital Strike beacon and gotten a CTD and an error box saying "Pure Function Call." This is caused when a beacon is stuck to a vehicle. Just make it where it won't stick to vehicles, and it's fine.
Just wanted to throw that out there, I didn't know if anyone know that or not.
I discovered what caused Orbital Strike to CTD
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Tygr
- Corporal

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Re: I discovered what caused Orbital Strike to CTD
Not necessarily true. I've had this problem in a test map with no vehicles.
- Eggman
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Re: I discovered what caused Orbital Strike to CTD
And I use an orbital strike beacon that sticks to vehicles without a problem. In fact, my orbital strike has never caused a CTD for me. I don't know that it ever does - perhaps somebody who has played Aldura: Landfall could answer that?
- Sky_216
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Re: I discovered what caused Orbital Strike to CTD
Likewise.Eggman wrote:And I use an orbital strike beacon that sticks to vehicles without a problem. In fact, my orbital strike has never caused a CTD for me.
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Tygr
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Re: I discovered what caused Orbital Strike to CTD
Odd... I get a CTD whenever I attached a Strike Beacon to a vehicle. It even did that in BFX, so it wasn't my code causing errors.
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Aman/Pinguin
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Re: I discovered what caused Orbital Strike to CTD
I had the same problem. Thats the reason why it doesn't stick on vehicles in my Tatooine map.
