Object shifts
Moderator: Moderators
- Fiodis
- Master of the Force

- Posts: 4145
- Joined: Wed Nov 12, 2008 9:27 pm
- Projects :: Rannoch + Tientia + Tools Programming
Object shifts
I made a map, then set the terrain to 64X64, which is a power of 2. I added water, a few props, some cp's (without control regions). Then I munged, and it worked, but all the cps and their capture and spawn regions were shifted. HOw do I make them stay in the place I put them in ZeroEditor?
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Tygr
- Corporal

- Posts: 150
- Joined: Mon Aug 25, 2008 1:11 pm
Re: Object shifts
I had a similar problem with my Corellia map. What I did was delete the layer and then create a new one, and the problem was gone.
Some objects shift, however, and there's nothing I know of to stop it. But CP's shouldn't.
Some objects shift, however, and there's nothing I know of to stop it. But CP's shouldn't.
