#RELEASED# Unofficial SWBFIIv1.2 Patch

Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.

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DarthD.U.C.K.
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Re: #ALPHABETA OUT# Unofficial Star Wars Battlefront II 1.2 Patc

Post by DarthD.U.C.K. »

awesome!
will you add a new anim for the rcshotgun? it looks very bad with rifle anim!
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Re: #ALPHABETA OUT# Unofficial Star Wars Battlefront II 1.2 Patc

Post by Grev »

I like the new HUD. Looks great. It would be nice to see you designing the next swbf.... :yes:
RepSharpshooter
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Re: Unofficial Star Wars Battlefront II 1.2 Patch

Post by RepSharpshooter »

Well, there's a few optional things I could fix, but I really don't want to spend the time, they're so minor. I'm just going to maybe make the hud not go through some of the weapon icons, then that'll be it for me. I'm tired of working on it, and I think it's pretty good as is. I'll spend the next few days preparing an installer, logos, screenshots, etc.
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Re: Unofficial Star Wars Battlefront II 1.2 Patch

Post by Hebes24 »

Sounds great. I love this mod!
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Re: Unofficial Star Wars Battlefront II 1.2 Patch

Post by Caleb1117 »

BTW, I forgot, can you implement those new laser Tga's?

This picture doesn't do it justice, but its the only one I have ATM, they look really good in reality.
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Maveritchell
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Re: Unofficial Star Wars Battlefront II 1.2 Patch

Post by Maveritchell »

Caleb1117 wrote:BTW, I forgot, can you implement those new laser Tga's?

This picture doesn't do it justice, but its the only one I have ATM, they look really good in reality.
They're super oversaturated. :?
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[RDH]Zerted
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Re: Unofficial Star Wars Battlefront II 1.2 Patch

Post by [RDH]Zerted »

RepSharpshooter wrote:I'm tired of working on it, and I think it's pretty good as is. I'll spend the next few days preparing an installer, logos, screenshots, etc.
Ugh, bad news for me. I've been rewriting the FC Mod to make it faster, support extra commands from mod maps, and attempting to add in loadstring() support (lets you directly type and run lua code ingame). It should be the last FC version, will include the source code, and will be put on Filefront. I'm only about 60% done...
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Re: Unofficial Star Wars Battlefront II 1.2 Patch

Post by RepSharpshooter »

I put in that laser texture, as CIS's, it looks cool, thanks :thumbs:
Zerted wrote:Ugh, bad news for me. I've been rewriting the FC Mod to make it faster, support extra commands from mod maps, and attempting to add in loadstring() support (lets you directly type and run lua code ingame). It should be the last FC version, will include the source code, and will be put on Filefront. I'm only about 60% done...
Hmmm, well, there could always be a gap in between the releases. If someone is using the fakeconsole/freecam, they really don't need the hud to be right. I will at some point give you what I have, but it's been changing so much that I've been holding off on giving it to you just yet.
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Re: #RELEASED# Unofficial SWBFIIv1.2 Patch

Post by RepSharpshooter »

Thanks for the support everyone!

Release!
http://www.gametoast.com/forums/viewtop ... 35&t=13347
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