#RELEASED# Unofficial SWBFIIv1.2 Patch
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- DarthD.U.C.K.
- Master of the Force

- Posts: 6027
- Joined: Wed Sep 27, 2006 11:05 am
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Re: #ALPHABETA OUT# Unofficial Star Wars Battlefront II 1.2 Patc
awesome!
will you add a new anim for the rcshotgun? it looks very bad with rifle anim!
will you add a new anim for the rcshotgun? it looks very bad with rifle anim!
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Grev
- Hoth Battle Chief

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Re: #ALPHABETA OUT# Unofficial Star Wars Battlefront II 1.2 Patc
I like the new HUD. Looks great. It would be nice to see you designing the next swbf.... 
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RepSharpshooter
- Gametoast Staff

- Posts: 1351
- Joined: Tue Jul 10, 2007 4:10 pm
Re: Unofficial Star Wars Battlefront II 1.2 Patch
Well, there's a few optional things I could fix, but I really don't want to spend the time, they're so minor. I'm just going to maybe make the hud not go through some of the weapon icons, then that'll be it for me. I'm tired of working on it, and I think it's pretty good as is. I'll spend the next few days preparing an installer, logos, screenshots, etc.
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Hebes24
- Sith Master

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Re: Unofficial Star Wars Battlefront II 1.2 Patch
Sounds great. I love this mod!
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Caleb1117
- 2008 Most Original Avatar
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Re: Unofficial Star Wars Battlefront II 1.2 Patch
BTW, I forgot, can you implement those new laser Tga's?
This picture doesn't do it justice, but its the only one I have ATM, they look really good in reality.

This picture doesn't do it justice, but its the only one I have ATM, they look really good in reality.

- Maveritchell
- Jedi Admin

- Posts: 7366
- Joined: Mon Aug 21, 2006 11:03 pm
Re: Unofficial Star Wars Battlefront II 1.2 Patch
They're super oversaturated.Caleb1117 wrote:BTW, I forgot, can you implement those new laser Tga's?
This picture doesn't do it justice, but its the only one I have ATM, they look really good in reality.
- [RDH]Zerted
- Gametoast Staff

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Re: Unofficial Star Wars Battlefront II 1.2 Patch
Ugh, bad news for me. I've been rewriting the FC Mod to make it faster, support extra commands from mod maps, and attempting to add in loadstring() support (lets you directly type and run lua code ingame). It should be the last FC version, will include the source code, and will be put on Filefront. I'm only about 60% done...RepSharpshooter wrote:I'm tired of working on it, and I think it's pretty good as is. I'll spend the next few days preparing an installer, logos, screenshots, etc.
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RepSharpshooter
- Gametoast Staff

- Posts: 1351
- Joined: Tue Jul 10, 2007 4:10 pm
Re: Unofficial Star Wars Battlefront II 1.2 Patch
I put in that laser texture, as CIS's, it looks cool, thanks 
Hmmm, well, there could always be a gap in between the releases. If someone is using the fakeconsole/freecam, they really don't need the hud to be right. I will at some point give you what I have, but it's been changing so much that I've been holding off on giving it to you just yet.Zerted wrote:Ugh, bad news for me. I've been rewriting the FC Mod to make it faster, support extra commands from mod maps, and attempting to add in loadstring() support (lets you directly type and run lua code ingame). It should be the last FC version, will include the source code, and will be put on Filefront. I'm only about 60% done...
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RepSharpshooter
- Gametoast Staff

- Posts: 1351
- Joined: Tue Jul 10, 2007 4:10 pm
