Why is Night time so hard to reproduce?

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Big_rich

Why is Night time so hard to reproduce?

Post by Big_rich »

I can't seem to find a good night effect. Meaning, I can't seem to reproduce the feeling of "night" everything is so "bright" even with trying to alter the lighting in the level. Anyone have any success with this? I've tried to add fog and such, but nothing really seems to cut it. I want a level that looks like your looking out your window at night, kinda hard to see detail but can still make out shapes.. Maybe I'm asking to much from the tools?
Darth_Z13
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RE: Why is Night time so hard to reproduce?

Post by Darth_Z13 »

Well my Agamar map was a night one. Maybe re-skinning everything to be darker would do the trick.
Big_rich

RE: Why is Night time so hard to reproduce?

Post by Big_rich »

It's not the auctual colors of the map I'm refering to. It's the fact that you can see so far. Adjusting the near and far ranges seem to only produce a completely black, non transparent effect, I want a darking transparent effect in the map. Idk maybe I'm not making much sence.
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RE: Why is Night time so hard to reproduce?

Post by t551 »

I kind of understand what you are saying... like at night, the reson that you can't see much is not because everything is necessarily blurry, it's that everything is very confused, and there is very little contrast?
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RE: Why is Night time so hard to reproduce?

Post by Darth_Z13 »

Well you could just modify the .tga for the sky to have a bunch of trees there like on Endor...
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RE: Why is Night time so hard to reproduce?

Post by t551 »

I know that this was possible in JA, not sure about the Zero engine, but try giving whatever lights you have a slight negative value.
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Post by -_- »

go to lights, and change both the top and ambient colors to a 50-50-50 range. Also, darkening the terrain colors help as well.
Big_rich

Post by Big_rich »

Whats the enviroment map name do under lighting?
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Post by Ipodzanyman »

How dark are you trying to make it, like mine "republic dooms day"? If yes, I reskinned practically everything darker, made the lighting black and made the ground a dark texture...
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