Parallax Occlusion Mapping

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swado95
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Parallax Occlusion Mapping

Post by swado95 »

If you don't know what it is google it. Anyways anyone know if this is possible, I know bump and normals maps are but not sure about Parallax Occlusion Mapping.
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Re: Parallax Occlusion Mapping

Post by Darth_Spiderpig »

I don't know, but it seems it just works like a normal/bump-gloss combo, I would just use one of those. :?
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Re: Parallax Occlusion Mapping

Post by swado95 »

Difference is that it "sticks" out more and looks better, but i have no clue if its supported.
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Re: Parallax Occlusion Mapping

Post by Darth_Spiderpig »

swado95 wrote:Difference is that it "sticks" out more and looks better, but i have no clue if its supported.
I am not sure, but I don't think so.
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Re: Parallax Occlusion Mapping

Post by DarthD.U.C.K. »

parallax occlusion is a really new shader technology, that is used in very few games and only supported by directx 11 and the newer opengl drivers (information courtesy of vf501). since swbf2 is older than 5 years it does not support parallax occlusion.
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