In this forum you will find and post information regarding the modding of Star Wars Battlefront 2. DO NOT POST MOD IDEAS/REQUESTS.
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Manny18Ply
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by Manny18Ply » Sat Jan 02, 2010 10:03 pm
HI i made a skin for C.A.T and it looks fine in msh viewer and so i tried to test it out but it only shows the kama with its skin but the trooper shows balnk and i saved as again without RLE compression thinking that i forgot to uncheck that but didn't work so i tried override texture but still doesn't work. I also tried clean and remunge. Can anyone help me P.S its the first version of model not second.
In Msh viewr it looks like this
but ingame it looks like this
AQT
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by AQT » Sat Jan 02, 2010 11:52 pm
^ He said he has already tried that.
The only thing I can think of is that you double check that the skin is actually in your side's MSH folder. Unless there's a problem with version 1 of this model that has already been fixed in version 2.
Manny18Ply
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by Manny18Ply » Sat Jan 02, 2010 11:56 pm
but how do i add overide texture for both troop and pack for version 2 because it says i can add overide texture .
AQT
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by AQT » Sun Jan 03, 2010 12:00 am
Is this version of the model even set up with the OverrideTexture function? I know version 2.2 is. Why don't you use that one instead?
Manny18Ply
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by Manny18Ply » Sun Jan 03, 2010 12:02 am
AQT wrote: Is this version of the model even set up with the OverrideTexture function? I know version 2.2 is. Why don't you use that one instead?
No what i meant was how i use overide function for 2.2?
AQT
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by AQT » Sun Jan 03, 2010 12:12 am
That wasn't what I read. Anyway, use the parameter OverrideTexture = "" for the body texture and OverrideTexture2 = "" for the backpack.
Deviss
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by Deviss » Sun Jan 03, 2010 12:46 am
AQT wrote: That wasn't what I read. Anyway, use the parameter OverrideTexture = "" for the body texture and OverrideTexture2 = "" for the backpack.
exact and remember add .msh.option for keepmaterial line
501st_commander
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by 501st_commander » Sun Jan 03, 2010 11:24 am
AQT wrote: ^ He said he has already tried that.
ow....
over read it.. it was late
Manny18Ply
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by Manny18Ply » Sun Jan 03, 2010 11:39 am
Like this?
ODF:
Code: Select all
[GameObjectClass]
ClassParent = "rep_inf_default_rifleman"
[Properties]
GeometryName = "rep_inf_Cold_Assault_Trooper"
GeometryLowRes = "rep_inf_ep3trooper_low1"
FirstPerson = "REP\reptroop;rep_1st_trooper"
ClothOdf = "rep_inf_Cold_Assault_Trooper_cape"
OverrideTexture = "rep_inf_Cold_Assault_Trooper"
OverrideTexture2 = "rep_inf_Cold_Assault_Trooper_pack"
.msh Option
Code: Select all
-righthanded -nocollision -keepmaterial override_texture
Edit It's fixed but somehow hands are white
Deviss
Master of the Force
Posts: 3772 Joined: Tue Aug 12, 2008 7:59 pm
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by Deviss » Sun Jan 03, 2010 1:37 pm
Manny18Ply wrote: Like this?
ODF:
Code: Select all
[GameObjectClass]
ClassParent = "rep_inf_default_rifleman"
[Properties]
GeometryName = "rep_inf_Cold_Assault_Trooper"
GeometryLowRes = "rep_inf_ep3trooper_low1"
FirstPerson = "REP\reptroop;rep_1st_trooper"
ClothOdf = "rep_inf_Cold_Assault_Trooper_cape"
OverrideTexture = "rep_inf_Cold_Assault_Trooper"
OverrideTexture2 = "rep_inf_Cold_Assault_Trooper_pack"
.msh Option
Code: Select all
-righthanded -nocollision -keepmaterial override_texture
Edit It's fixed but somehow hands are white
-righthanded -nocollision -keepmaterial override_texture override_texture2
Manny18Ply
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by Manny18Ply » Sun Jan 03, 2010 1:43 pm
DEVISS-REX wrote:
-righthanded -nocollision -keepmaterial override_texture override_texture2
I got it fixed but with
Code: Select all
-righthanded -nocollision -keepmaterial override_texture -keepmaterial override_texture2