Problems with Cold Assault Trooper

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Manny18Ply
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Problems with Cold Assault Trooper

Post by Manny18Ply »

HI i made a skin for C.A.T and it looks fine in msh viewer and so i tried to test it out but it only shows the kama with its skin but the trooper shows balnk and i saved as again without RLE compression thinking that i forgot to uncheck that but didn't work so i tried override texture but still doesn't work. I also tried clean and remunge. Can anyone help me P.S its the first version of model not second.
In Msh viewr it looks like this
Hidden/Spoiler:
Image
By manny18ply at 2010-01-02
but ingame it looks like this
Image
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Re: Problems with Cold Assault Trooper

Post by 501st_commander »

Clean - remunge...
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Re: Problems with Cold Assault Trooper

Post by AQT »

^ He said he has already tried that.

The only thing I can think of is that you double check that the skin is actually in your side's MSH folder. Unless there's a problem with version 1 of this model that has already been fixed in version 2.
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Re: Problems with Cold Assault Trooper

Post by Manny18Ply »

but how do i add overide texture for both troop and pack for version 2 because it says i can add overide texture .
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Re: Problems with Cold Assault Trooper

Post by AQT »

Is this version of the model even set up with the OverrideTexture function? I know version 2.2 is. Why don't you use that one instead?
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Re: Problems with Cold Assault Trooper

Post by Manny18Ply »

AQT wrote:Is this version of the model even set up with the OverrideTexture function? I know version 2.2 is. Why don't you use that one instead?
No what i meant was how i use overide function for 2.2?
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Re: Problems with Cold Assault Trooper

Post by AQT »

That wasn't what I read. Anyway, use the parameter OverrideTexture = "" for the body texture and OverrideTexture2 = "" for the backpack.
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Re: Problems with Cold Assault Trooper

Post by Deviss »

AQT wrote:That wasn't what I read. Anyway, use the parameter OverrideTexture = "" for the body texture and OverrideTexture2 = "" for the backpack.
exact and remember add .msh.option for keepmaterial line :D
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Re: Problems with Cold Assault Trooper

Post by 501st_commander »

AQT wrote:^ He said he has already tried that.
ow....
over read it.. it was late :?
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Re: Problems with Cold Assault Trooper

Post by Manny18Ply »

Like this?
ODF:

Code: Select all

[GameObjectClass]
ClassParent         = "rep_inf_default_rifleman"

[Properties]
GeometryName        = "rep_inf_Cold_Assault_Trooper"
GeometryLowRes      = "rep_inf_ep3trooper_low1"
FirstPerson         = "REP\reptroop;rep_1st_trooper"
ClothOdf            = "rep_inf_Cold_Assault_Trooper_cape"

OverrideTexture     = "rep_inf_Cold_Assault_Trooper"
OverrideTexture2    = "rep_inf_Cold_Assault_Trooper_pack"
.msh Option

Code: Select all

-righthanded -nocollision -keepmaterial override_texture
Edit It's fixed but somehow hands are white
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Re: Problems with Cold Assault Trooper

Post by Deviss »

Manny18Ply wrote:Like this?
ODF:

Code: Select all

[GameObjectClass]
ClassParent         = "rep_inf_default_rifleman"

[Properties]
GeometryName        = "rep_inf_Cold_Assault_Trooper"
GeometryLowRes      = "rep_inf_ep3trooper_low1"
FirstPerson         = "REP\reptroop;rep_1st_trooper"
ClothOdf            = "rep_inf_Cold_Assault_Trooper_cape"

OverrideTexture     = "rep_inf_Cold_Assault_Trooper"
OverrideTexture2    = "rep_inf_Cold_Assault_Trooper_pack"
.msh Option

Code: Select all

-righthanded -nocollision -keepmaterial override_texture
Edit It's fixed but somehow hands are white
-righthanded -nocollision -keepmaterial override_texture override_texture2 :wink:
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Re: Problems with Cold Assault Trooper

Post by Manny18Ply »

DEVISS-REX wrote: -righthanded -nocollision -keepmaterial override_texture override_texture2 :wink:
I got it fixed but with

Code: Select all

-righthanded -nocollision -keepmaterial override_texture -keepmaterial override_texture2
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