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AttachEffect(smoke_billow)
AttachHardPoint(DummyRoot)
Moderator: Moderators

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AttachEffect(smoke_billow)
AttachHardPoint(DummyRoot)



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[GameObjectClass]
ClassLabel = "prop"
GeometryName = "muu_bldg_underground.msh"
[Properties]
GeometryName = "muu_bldg_underground"
FoleyFXGroup = "stone_foley"
AttachEffect = "torchflame" //the actual effect: the flame
SoundProperty = "com_amb_fire_large" //nice fire sounds.. works?
//all the hardpoints of the tunnel below.. Man that was hell of a work! - MandeRek
AttachToHardPoint = "hp_flame1"
AttachToHardPoint = "hp_flame2"
AttachToHardPoint = "hp_flame3"
AttachToHardPoint = "hp_flame4"
AttachToHardPoint = "hp_flame5"
AttachToHardPoint = "hp_flame6"
AttachToHardPoint = "hp_flame7"
AttachToHardPoint = "hp_flame8"
AttachToHardPoint = "hp_flame9"
AttachToHardPoint = "hp_flame10"
AttachToHardPoint = "hp_flame11"
AttachToHardPoint = "hp_flame12"
AttachToHardPoint = "hp_flame13"
AttachToHardPoint = "hp_flame14"
AttachToHardPoint = "hp_flame15"
AttachToHardPoint = "hp_flame16"
AttachToHardPoint = "hp_flame17"
AttachToHardPoint = "hp_flame18"
AttachToHardPoint = "hp_flame19"
AttachToHardPoint = "hp_flame20"
AttachToHardPoint = "hp_flame21"
AttachToHardPoint = "hp_flame22"
AttachToHardPoint = "hp_flame23"
AttachToHardPoint = "hp_flame24"
AttachToHardPoint = "hp_flame25"
AttachToHardPoint = "hp_flame26"
AttachToHardPoint = "hp_flame27"
AttachToHardPoint = "hp_flame28"
AttachToHardPoint = "hp_flame29"
AttachToHardPoint = "hp_flame30"
AttachToHardPoint = "hp_flame31"
AttachToHardPoint = "hp_flame32"
AttachToHardPoint = "hp_flame33"
AttachToHardPoint = "hp_flame34"

Code: Select all
SoundProperty = "com_amb_fire_large" //nice fire sounds.. works?
//all the hardpoints of the tunnel below.. Man that was hell of a work! - MandeRek
AttachEffect = "torchflame" //the actual effect: the flame
AttachToHardPoint = "hp_flame1"
AttachEffect = "torchflame" //the actual effect: the flame
AttachToHardPoint = "hp_flame2"
AttachEffect = "torchflame" //the actual effect: the flame
AttachToHardPoint = "hp_flame3"
Code: Select all
[Properties]
GeometryName = "uwzapper"
AttachEffect = "elec1"
AttachToHardPoint = "hp_e1"
AttachEffect = "elec2"
AttachToHardPoint = "hp_e2_1"
AttachEffect = "elec2"
AttachToHardPoint = "hp_e2_2"
AttachEffect = "elec3"
AttachToHardPoint = "hp_e3_1"
AttachEffect = "elec3"
AttachToHardPoint = "hp_e3_2"
BuildingSound = "force_field_on"
FoleyFXGroup = "metal_foley"
