How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.
When I try to export a downloaded model from the internet after I have reduced its polygons, it gives me this message. I've never seen it before.
I have no idea how to deal with it either. I'm using Ande's tools and they work fine on anything else. The Pandemic addon also gets an error with this.
EDIT: So I went in and found the bugger that was supposedly making things go bad, but it's still not working. Now it gives me this:
How many verts and tris should be on a character model? I just reduced it even more but I really don't know what the cause is.
Last edited by Noobasaurus on Mon Jul 29, 2013 11:57 pm, edited 1 time in total.
I'm worrying about that error because it's preventing my model from exporting. I press the button and there's a red bar with some random stuff on it at the bottom, and when I press "Check Sel" it gives me that. If you want my tree here you go.
Wait, your materials... You're using Blinn? You can only use Phong and Lambert for SWBF2. Even then, you should be using the ZETools Material Manager for all of your materials.
Noobasaurus wrote:a downloaded model from the internet
Yeah. I found it and downloaded it, and then chopped off half of the head. And then chopped off the textures. And then chopped off the quality to 9k triangles.
Some materials don't feel like being deleted, specifically Material (Scene_Root). Inside of it it just has a Phong. I imported unit_template, and I'm assuming that I stick all the things it has under the main Iron Man thing and then envelope them...tomorrow. 11:30 PM here, and sadly XSI doesn't like to save so I have to keep my computer on. I'll figure out how to envelope and texture tomorrow.
Alright, so I figured out what some of the stuff you said was, so now I have the UV's and I got a texture on. However, I have no idea how to texture it. Check out the below picture.
Hidden/Spoiler:
EDIT: So I'm playing around with selecting different parts of the model and then hitting Tools > XXX Subprojection. It's working pretty well, but is there any way to color different parts of the model different colors? Like a red head and a yellow arm? Or do I have to edit the texture for that?
Nah, it only takes about five minutes. If I make it anything above 9500 triangles though, then it takes a loooooooooooooooooooooooooooooooooooooooooooooooooooooooooooong time.