Falling Through the Ground(solved)

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da_great_ghost
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Falling Through the Ground(solved)

Post by da_great_ghost »

What I did was I made a booth in XSI, gave it an odf of a "portableturret", and got it ingame. Nothing crashes but my prop just falls through the ground and buildings. I figure it might be something to do with collision geometry(which I know very little about).

Here is a vid: Image
Any help would be great!
Last edited by da_great_ghost on Fri Jul 03, 2009 3:33 pm, edited 1 time in total.
FragMe!
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Re: Falling Through the Ground

Post by FragMe! »

It needs a collision primitive, so basically a cube the same size as you booth, do not freeze this object. You can give it a name something like this p_-svbot-booth.

If you are using mshex for export I don't know if it will handle the primitive properly.
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Maveritchell
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Re: Falling Through the Ground

Post by Maveritchell »

FragMe! wrote:It needs a collision primitive, so basically a cube the same size as you booth, do not freeze this object. You can give it a name something like this p_-svbot-booth.

If you are using mshex for export I don't know if it will handle the primitive properly.
If you are using MshEx, you can't export primitives correctly, but you can "steal" a primitive from another object similar in size. For example, if your model had been nearly the size of a regular portable turret, I would have recommended simply hexediting the collision primitives from that model onto your new model. However you will have to do some searching if you want to find a larger model with terrain collision.

Or you will have to use a full version of XSI in some way, shape, or form as mentioned above.
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Re: Falling Through the Ground

Post by da_great_ghost »

Ok thanks both of you have been really helpful! Good info to know.
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