Anydangways, Peragus: Astroid Belt is a land/air battle, tons of ships, large battlefield, ect. There's capital ships and frigates, a ton of starfighters, and there going to be a nice underground complex.
Screenies:
Note: they don't really resemble Peragus in any way, shape or form. I might change the name later.
Current features:
- Large amount of edited starfighters; they have shields(!), different missles, stuff like that.
- CIS frigates flying around a Rep capital ship (you can't really see them in the screenshots).
- Canyon system; AI doesn't use it, but it's cool.
- In this version, I'm including minilogoguy18's 'Naboo N1 starfighter' and 'Virago'.
Stuff I'm going to work on:
- The ability to destroy the Republic capital ship; script the .lua to play a crash animation when it takes enough damage or somthing. I'm not quite
- Have the turrets on the ships shoot at eachother.
- Make the ground battle more interesting; it's kinda neglected right now.
- There's a few missing textures; lowrez droid starfighter, for instance.
- Reskin the Geonosis dust to be darker redder.
Technical stuff I need to figure out:
- How to script in the .lua; play animations, ect.
- How to make the pieces of the frigate when it is destroyed last forever (or, at least, script it to crash).








