Working on a new map? Have a new mod out for swbf2?! Post an announcement of the up-coming release here.
Moderator: Moderators
Redline
2nd Lieutenant
Posts: 396 Joined: Tue Jan 16, 2007 4:22 pm
Projects :: Space to Ground [reworking]
Games I'm Playing :: Different Games
xbox live or psn: No gamertag set
Location: The left side of the moon
Contact:
Post
by Redline » Tue Jan 18, 2011 3:53 pm
Hello everybody. Today I wanna show you my newest discovery.
My newest discovery is a possiblity to connect space with ground.
Finally I found a possiblity to do that, but just look here:
A small trick to reduce the time to sw-bf3.
Battle of Naboo:
Videos:
http://de.xfire.com/video/3d2bcc/
Hoth Escape:
Pictures:
Videos:
http://de.xfire.com/video/3ea26a/
http://de.xfire.com/video/3e252f/
Ps: My friend is making a tatooine Space-ground-assault map so it will be a mappack.
acryptozoo
Master Bounty Hunter
Posts: 1642 Joined: Wed Jun 03, 2009 3:14 pm
Projects :: Yavin Mappack
Games I'm Playing :: Homeworld 2
xbox live or psn: acryptozoo
Location: in the jungles of Yavin IV
Contact:
Post
by acryptozoo » Tue Jan 18, 2011 4:00 pm
well color me purple someone actually has done it
the hoth map looks great are the transports flyable or just animated ?
anyways both look great and cant wait to try them
planning is of concern though
commander501stappo
Jedi
Posts: 1016 Joined: Tue Sep 28, 2010 8:13 am
Games I'm Playing :: Skyrim BF4 KSP CIV V
xbox live or psn: DarthAppo
Location: In a galaxy very, very close by...
Post
by commander501stappo » Tue Jan 18, 2011 4:16 pm
YAY! Awesome work Redline! This looks great!
acryptozoo wrote: the hoth map looks great are the transports flyable or just animated ?
Hoth map?
Null_1138
Jedi
Posts: 1192 Joined: Thu Oct 16, 2008 4:05 pm
Post
by Null_1138 » Tue Jan 18, 2011 4:35 pm
I get three snow days in a row AND this!? I am not worthy!
btw: Land-to-space Endor would be sweet using this method kthxbai
acryptozoo
Master Bounty Hunter
Posts: 1642 Joined: Wed Jun 03, 2009 3:14 pm
Projects :: Yavin Mappack
Games I'm Playing :: Homeworld 2
xbox live or psn: acryptozoo
Location: in the jungles of Yavin IV
Contact:
Post
by acryptozoo » Tue Jan 18, 2011 4:45 pm
commander501stappo wrote:
acryptozoo wrote: the hoth map looks great are the transports flyable or just animated ?
Hoth map?
yes he posted hoth escape in the 2nd set of pics
Null_1138
Jedi
Posts: 1192 Joined: Thu Oct 16, 2008 4:05 pm
Post
by Null_1138 » Tue Jan 18, 2011 4:50 pm
acryptozoo wrote:
planning is of concern though
Hm... not if he keeps the land battlefront away from the space battlefront. As long as they are not overlapping each other in the vertical, it is possible. Actually, I've seen this method before... anyone remember Attack On The Death Star? Wait a sec.... that was Redline too!
Oh, you're good, Red. You're good.
commander501stappo
Jedi
Posts: 1016 Joined: Tue Sep 28, 2010 8:13 am
Games I'm Playing :: Skyrim BF4 KSP CIV V
xbox live or psn: DarthAppo
Location: In a galaxy very, very close by...
Post
by commander501stappo » Tue Jan 18, 2011 5:22 pm
Null_1138 wrote: anyone remember Attack On The Death Star?
I do, and man, you're good Redline!
acryptozoo wrote: commander501stappo wrote:
acryptozoo wrote: the hoth map looks great are the transports flyable or just animated ?
Hoth map?
yes he posted hoth escape in the 2nd set of pics
Oh, I somehow must have missed that part
looks great that one too Redline
maxloef
Major General
Posts: 654 Joined: Mon Jan 03, 2005 4:28 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Post
by maxloef » Tue Jan 18, 2011 6:18 pm
HOW!? is this a space map with a ground map as a model or a ground map with a tricked space skybox??!?!
Eggman
Master Bounty Hunter
Posts: 1516 Joined: Mon Jul 16, 2007 1:30 pm
Projects :: Battlefront Chronicles
Location: Las Vegas
Post
by Eggman » Tue Jan 18, 2011 7:14 pm
It appears to be pretty well-executed for the most part, but one obvious problem is the lack of gravity for flyer chunks while in the atmosphere. It would bug me a lot as a player to see chunks either floating away in the atmosphere or falling 'downwards' in space.
skelltor
Sith
Posts: 1431 Joined: Fri Dec 11, 2009 6:24 pm
Projects :: BFSM
Games I'm Playing :: SWBFII
xbox live or psn: skelltor95
Location: minisnowta
Contact:
Post
by skelltor » Tue Jan 18, 2011 7:31 pm
Sweet If this is done right it will be incredable awesome
wishihadaname
Captain
Posts: 493 Joined: Fri Dec 28, 2007 2:10 pm
Projects :: The Corellian Resistance
Games I'm Playing :: Halo Reach and LOTRO
Location: Look to your left.... no, your other left....
Post
by wishihadaname » Tue Jan 18, 2011 11:30 pm
My concern is AI intelligence. Youre going to need a lot of AI in order to make the battle look good in both land and space. I remmember that the reason my version of this didn't work in Landing at Point Rain is because there were simply too many AI required for the size of map that I was making, how are you going to compensate? Also, what about barriers, the space map is massive but the ground map is relatively small, unless you have one giant cone shaped barrier wall I don't see how that will work.
CommanderBacara/CC-1138
First Lance Corporal
Posts: 130 Joined: Mon Aug 03, 2009 4:53 pm
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set
Location: Madrid(Spain)
Post
by CommanderBacara/CC-1138 » Wed Jan 19, 2011 2:35 pm
great project! :clone:
great work!
Redline wrote: A small trick to reduce the time to sw-bf3.
Evman
Corporal
Posts: 156 Joined: Sun Nov 21, 2010 11:31 pm
Projects :: Kamino part 1 orbital attack
Games I'm Playing :: Halo Reach
xbox live or psn: GamerXEv
Location: The Planet Reach
Post
by Evman » Wed Jan 19, 2011 7:52 pm
How do i watch the videos? when i click on the links there is no video!EDIT Never mind! this is how battlefront 2 should have ben!
Last edited by
Evman on Thu Jan 20, 2011 8:46 am, edited 1 time in total.
commander501stappo
Jedi
Posts: 1016 Joined: Tue Sep 28, 2010 8:13 am
Games I'm Playing :: Skyrim BF4 KSP CIV V
xbox live or psn: DarthAppo
Location: In a galaxy very, very close by...
Post
by commander501stappo » Thu Jan 20, 2011 2:18 am
Evman wrote: How do i watch the videos? when i click on the links there is no video!
They works fine for me
DarthD.U.C.K.
Master of the Force
Posts: 6027 Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany
Post
by DarthD.U.C.K. » Thu Jan 20, 2011 6:29 am
Eggman wrote: It appears to be pretty well-executed for the most part, but one obvious problem is the lack of gravity for flyer chunks while in the atmosphere. It would bug me a lot as a player to see chunks either floating away in the atmosphere or falling 'downwards' in space.
i would make them fall downwards, i mean, the bombs in shipped space fall downwards too.
oh and great work readline!
Jendo7
Sith
Posts: 1304 Joined: Wed Apr 01, 2009 6:37 pm
Location: Cambridge, England.
Contact:
Post
by Jendo7 » Thu Jan 20, 2011 7:43 am
Well, this is what we've all been waiting for, and looks like you've done a really good job.
Bah! Who needs SWBFIII.
Delta-1035
Sith Master
Posts: 2651 Joined: Mon Aug 04, 2008 10:32 am
Projects :: TOR GCWII GCW1035 BF1035
xbox live or psn: Johnny_Sciroppo
Location: Pizza Land
Post
by Delta-1035 » Thu Jan 20, 2011 10:08 am
Awesome!!
Evman
Corporal
Posts: 156 Joined: Sun Nov 21, 2010 11:31 pm
Projects :: Kamino part 1 orbital attack
Games I'm Playing :: Halo Reach
xbox live or psn: GamerXEv
Location: The Planet Reach
Post
by Evman » Sat Jan 22, 2011 9:55 am
please tell me that this will also be in english!
Null_1138
Jedi
Posts: 1192 Joined: Thu Oct 16, 2008 4:05 pm
Post
by Null_1138 » Sat Jan 22, 2011 10:05 am
DarthD.U.C.K. wrote:
i would make them fall downwards, i mean, the bombs in shipped space fall downwards too.
Ooooooh, I see a problem. What if some guy takes a bomber, flies it into the atmosphere, and just bombs the land forces flat?
sim-al2
2nd Lieutenant
Posts: 412 Joined: Mon Jul 06, 2009 10:26 pm
Projects :: Mapping on occasion
Games I'm Playing :: SWBFII + MW4 + SC4
Location: In the cockpit of some vehicle...
Post
by sim-al2 » Sat Jan 22, 2011 9:16 pm
That's a problem in a lot of maps with star fighters. I believe on Capital Down 2 I made 1000 kills against the AI with only 3 deaths. Needless to say my K/D in my profile (having used it for nearly 3 years before this) jumped by about 5 .
But I think if the author modified the bomber's bombs to have a smaller damage radius it would be fine.