Space-Ground Assault maps

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Redline
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Space-Ground Assault maps

Post by Redline »

Hello everybody. Today I wanna show you my newest discovery.
My newest discovery is a possiblity to connect space with ground.
Finally I found a possiblity to do that, but just look here:
A small trick to reduce the time to sw-bf3.

Battle of Naboo:
Hidden/Spoiler:
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Videos:
http://de.xfire.com/video/3d2bcc/

Hoth Escape:

Pictures:
Hidden/Spoiler:
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Videos:
http://de.xfire.com/video/3ea26a/
http://de.xfire.com/video/3e252f/

Ps: My friend is making a tatooine Space-ground-assault map so it will be a mappack.
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Re: Space-Ground Assault maps

Post by acryptozoo »

well color me purple someone actually has done it
:D
the hoth map looks great are the transports flyable or just animated ?

anyways both look great and cant wait to try them
planning is of concern though
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Re: Space-Ground Assault maps

Post by commander501stappo »

YAY! Awesome work Redline! This looks great! :thumbs:
acryptozoo wrote:the hoth map looks great are the transports flyable or just animated ?
Hoth map?
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Re: Space-Ground Assault maps

Post by Null_1138 »

I get three snow days in a row AND this!? I am not worthy! :bowdown:

btw: Land-to-space Endor would be sweet using this method kthxbai
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Re: Space-Ground Assault maps

Post by acryptozoo »

commander501stappo wrote:
acryptozoo wrote:the hoth map looks great are the transports flyable or just animated ?
Hoth map?
yes he posted hoth escape in the 2nd set of pics :lol:
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Re: Space-Ground Assault maps

Post by Null_1138 »

acryptozoo wrote: planning is of concern though
Hm... not if he keeps the land battlefront away from the space battlefront. As long as they are not overlapping each other in the vertical, it is possible. Actually, I've seen this method before... anyone remember Attack On The Death Star? Wait a sec.... that was Redline too!

Oh, you're good, Red. You're good.
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Re: Space-Ground Assault maps

Post by commander501stappo »

Null_1138 wrote:anyone remember Attack On The Death Star?
I do, and man, you're good Redline! :bowdown:
acryptozoo wrote:
commander501stappo wrote:
acryptozoo wrote:the hoth map looks great are the transports flyable or just animated ?
Hoth map?
yes he posted hoth escape in the 2nd set of pics :lol:
Oh, I somehow must have missed that part :oops: looks great that one too Redline ;)
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Re: Space-Ground Assault maps

Post by maxloef »

HOW!? is this a space map with a ground map as a model or a ground map with a tricked space skybox??!?!
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Re: Space-Ground Assault maps

Post by Eggman »

It appears to be pretty well-executed for the most part, but one obvious problem is the lack of gravity for flyer chunks while in the atmosphere. It would bug me a lot as a player to see chunks either floating away in the atmosphere or falling 'downwards' in space.
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Re: Space-Ground Assault maps

Post by skelltor »

Sweet If this is done right it will be incredable awesome :thumbs:
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Re: Space-Ground Assault maps

Post by wishihadaname »

My concern is AI intelligence. Youre going to need a lot of AI in order to make the battle look good in both land and space. I remmember that the reason my version of this didn't work in Landing at Point Rain is because there were simply too many AI required for the size of map that I was making, how are you going to compensate? Also, what about barriers, the space map is massive but the ground map is relatively small, unless you have one giant cone shaped barrier wall I don't see how that will work.
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Re: Space-Ground Assault maps

Post by CommanderBacara/CC-1138 »

great project! :clone:
great work!
Redline wrote:A small trick to reduce the time to sw-bf3.
:thumbs:
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Re: Space-Ground Assault maps

Post by Evman »

How do i watch the videos? when i click on the links there is no video!EDITNever mind! this is how battlefront 2 should have ben!
Last edited by Evman on Thu Jan 20, 2011 8:46 am, edited 1 time in total.
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Re: Space-Ground Assault maps

Post by commander501stappo »

Evman wrote:How do i watch the videos? when i click on the links there is no video!
They works fine for me :?
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Re: Space-Ground Assault maps

Post by DarthD.U.C.K. »

Eggman wrote:It appears to be pretty well-executed for the most part, but one obvious problem is the lack of gravity for flyer chunks while in the atmosphere. It would bug me a lot as a player to see chunks either floating away in the atmosphere or falling 'downwards' in space.
i would make them fall downwards, i mean, the bombs in shipped space fall downwards too.

oh and great work readline! :D
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Re: Space-Ground Assault maps

Post by Jendo7 »

Well, this is what we've all been waiting for, and looks like you've done a really good job. :thumbs:

Bah! Who needs SWBFIII. :wink:
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Re: Space-Ground Assault maps

Post by Delta-1035 »

Awesome!! :thumbs:
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Re: Space-Ground Assault maps

Post by Evman »

please tell me that this will also be in english!
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Re: Space-Ground Assault maps

Post by Null_1138 »

DarthD.U.C.K. wrote: i would make them fall downwards, i mean, the bombs in shipped space fall downwards too.
Ooooooh, I see a problem. What if some guy takes a bomber, flies it into the atmosphere, and just bombs the land forces flat?
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Re: Space-Ground Assault maps

Post by sim-al2 »

That's a problem in a lot of maps with star fighters. I believe on Capital Down 2 I made 1000 kills against the AI with only 3 deaths. Needless to say my K/D in my profile (having used it for nearly 3 years before this) jumped by about 5 . :funny2: But I think if the author modified the bomber's bombs to have a smaller damage radius it would be fine.
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