Spawning Issues, "falling out of world"

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breakdown
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Spawning Issues, "falling out of world"

Post by breakdown »

Ok so this is my problem:

I took the default map, changed the terrain sized, moved the CPs, did a little bit of work, munged etc. and the rebels fall out of the world when they spawn.

It was only the default CP, after a few changes I decided to just make a whole new CP, but the same thing happens, when the rebels spawn it immeadiatley just says "BREAKDOWN DIED" and goes back to the select screen.

I can't go much in depthon the actual map, it's a large secret project, but I was wondering if anyone has an idea why they fall out of the world.
MileHighGuy
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Re: Spawning Issues, "falling out of world"

Post by MileHighGuy »

check your spawn path
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Re: Spawning Issues, "falling out of world"

Post by breakdown »

I did, and I made sure it was above the ground
Ty294
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Re: Spawning Issues, "falling out of world"

Post by Ty294 »

It could be that your map size causes the objects and terrian to be out of wack. What is your map size?
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Re: Spawning Issues, "falling out of world"

Post by breakdown »

900 by 900. Don't ask.
Ty294
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Re: Spawning Issues, "falling out of world"

Post by Ty294 »

Well that looks like that's it. It has to be a double: 128-254-512-1024 and so on.
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Re: Spawning Issues, "falling out of world"

Post by breakdown »

I tried making it 800 by 1600, but it still doesn't work. Hmm
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Re: Spawning Issues, "falling out of world"

Post by YTF »

That's not how it works. You need to make the map size a power of two (2 by 2, 4 by 4, 8 by 8, 16 by 16, and upward).
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Re: Spawning Issues, "falling out of world"

Post by breakdown »

Ohh, thank you, I will report back soon
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