Making HUD's
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- Fluffy_the_ic
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Making HUD's
Is it possible to make an HUD in XSI? I read somewhere you can make ship interiors in XSI, so I figured you could make HUd's. Just wondering.
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Caleb1117
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Re: Making HUD's
Yes, you can.
- Fluffy_the_ic
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Re: Making HUD's
How?
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RepSharpshooter
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Re: Making HUD's
It's the same as any other model. Just export it as a msh, put it in common mshs, call for it in the .hud, and munge an ingame lvl. You may want to do Zerted's two ingame.lvl trick as well, if that worked out.
- Fluffy_the_ic
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Re: Making HUD's
Can you describe that so a not-very-good-modder can understand that easier?RepSharpshooter wrote:It's the same as any other model. Just export it as a msh, put it in common mshs, call for it in the .hud, and munge an ingame lvl. You may want to do Zerted's two ingame.lvl trick as well, if that worked out.
- Maveritchell
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Re: Making HUD's
1) It's the same as any other model.Fluffy_the_ic wrote:Can you describe that so a not-very-good-modder can understand that easier?RepSharpshooter wrote:It's the same as any other model. Just export it as a msh, put it in common mshs, call for it in the .hud, and munge an ingame lvl. You may want to do Zerted's two ingame.lvl trick as well, if that worked out.
2) Create and export your .msh.
3) Put it in "common" .mshs.
4) Call for it in the .hud file.
5) Munge a new ingame .lvl (There are threads about this in the modding forum, search for them).
Note: If this made more sense, you weren't paying enough attention to Rep's post. It's pretty hard to simplify it further, you just need to search for how to add custom HUD files.
- Fluffy_the_ic
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Re: Making HUD's
Does it nees to be a certain size?
