Annoying texture Patches.

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edge123455
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Annoying texture Patches.

Post by edge123455 »

I'm trying to make a map with flyers in it, but the annoying thing is that the texture squares of the terrian are really noticable at a height. How can I solve this problem by having the terrian look realistic, if it's even possible.
THEWULFMAN
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Re: Annoying texture Patches.

Post by THEWULFMAN »

If the map is mainly going to be seen in the air, lower the texture tilerange. Lower numbers mean less times the texture is repeated across the terrain, and vice versa.
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Image
Pro-tip: The larger the terrain texture resolution is, the better it will look. I don't accept any terrain texture that's smaller than 1024* nowadays. I always end up lowering the tile range to match the size of the resolution. In the image I showed you, my 512* terrain texture had a tile range of 32. When I got a new texture that was 1024* I turned it down to 16. This won't always work, sometimes you need to tweak it till it looks right.

Anyway, let us know if you need help with anything else.
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