Hidden/Spoiler:
Extraweapons HUD problem [Solved]
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Deviss
- Master of the Force

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- Joined: Tue Aug 12, 2008 7:59 pm
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Extraweapons HUD problem [Solved]
i used the Fragme's tutorial, but the icon appear duplicated and part of this only how in this image the DC-15 blaster rifle
help please!! thanks 
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RepSharpshooter
- Gametoast Staff

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Re: Extraweapons HUD problem
Your weapon is glitching through the backdrop. Try changing the rotation, or find the position value to move it more in front.
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Deviss
- Master of the Force

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Re: Extraweapons HUD problem
RepSharpshooter wrote:Hidden/Spoiler:
i tryed to change the position and rotation but don't work
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Deviss
- Master of the Force

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Re: Extraweapons HUD problem
the problem of weapon double solved, but the dc15rifle the same appear part of this only:

anyone could help me??
i only need fix this for finish my mod lol
thanks
anyone could help me??
i only need fix this for finish my mod lol
thanks
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FragMe!
- Gametoast Staff

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Re: Extraweapons HUD problem
From the Floating Icons.txt file
MeshInfo("gar_weap_inf_pistol")
{
Position(-0.258881, 0.364262, 0.013887, "Viewport")
Rotation(0.804269, 90.747269, 359.999695)
Scale(0.720000, 0.720000, 0.720000)
}
For positioning, rotation and scale you can copy numbers from a similar weapon from the HUD1 file and
just play with them until you get the position and scale correct. For postion the numbers are as such
(X,Y,Z) X= left/right Y = up/down and Z = in/out (this last one is for if the icon appears to be behind the
icon bar)
You should change the number in green, if you want to see if it is actually doing something make it 1. instead of 0. that will be very drastic but it will let yo see that it is moving.
MeshInfo("gar_weap_inf_pistol")
{
Position(-0.258881, 0.364262, 0.013887, "Viewport")
Rotation(0.804269, 90.747269, 359.999695)
Scale(0.720000, 0.720000, 0.720000)
}
For positioning, rotation and scale you can copy numbers from a similar weapon from the HUD1 file and
just play with them until you get the position and scale correct. For postion the numbers are as such
(X,Y,Z) X= left/right Y = up/down and Z = in/out (this last one is for if the icon appears to be behind the
icon bar)
You should change the number in green, if you want to see if it is actually doing something make it 1. instead of 0. that will be very drastic but it will let yo see that it is moving.
-
Deviss
- Master of the Force

- Posts: 3772
- Joined: Tue Aug 12, 2008 7:59 pm
- Projects :: Clone Wars Extended
Re: Extraweapons HUD problem
wow you are perfectFragMe! wrote:From the Floating Icons.txt file
MeshInfo("gar_weap_inf_pistol")
{
Position(-0.258881, 0.364262, 0.013887, "Viewport")
Rotation(0.804269, 90.747269, 359.999695)
Scale(0.720000, 0.720000, 0.720000)
}
For positioning, rotation and scale you can copy numbers from a similar weapon from the HUD1 file and
just play with them until you get the position and scale correct. For postion the numbers are as such
(X,Y,Z) X= left/right Y = up/down and Z = in/out (this last one is for if the icon appears to be behind the
icon bar)
You should change the number in green, if you want to see if it is actually doing something make it 1. instead of 0. that will be very drastic but it will let yo see that it is moving.
Position(-0.215000, 0.355000, 10.000000, "Viewport")
Rotation(1.538445, 95.690582, 4.455857)
Scale(0.800000, 0.800000, 0.800000)
thanks in advance sir, problem solved
