Originally posted in a thread here - cheers, CarbineImpulse
Tutorial: Adding A Unit with a New Skin To Your Map
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Saturn_V
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Lord-Bandu
RE: Tutorial: Adding A Unit with a New Skin To Your Map
is this hex editor the bcomplier?
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Leviathan
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RDST
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Saturn_V
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Lord-Bandu
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Delta_57_Dash
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5 stormies? that's easy...
import the imp level to your map.
then go to shock trooper, tie pilot, scout trooper, and dark trooper's odf's, and change their geometry to:
ClassLabel = "soldier"
GeometryName = "imp_inf_stormtrooper.msh"
[Properties]
FootWaterSplashEffect = "watersplash_sm"
WaterSplashEffect = "watersplash_md"
WakeWaterSplashEffect = "watersplash_wade"
Label = "Stormtrooper"
UnitType = "trooper"
IconTexture = "imp_soldier_icon"
MapTexture = "troop_icon"
MapScale = 1.4
GeometryName = "imp_inf_stormtrooper"
GeometryLowRes = "imp_inf_stormtrooper_low1"
FirstPerson = "IMP\impstrp;imp_1st_stormtrooper"
FirstPersonFOV = "70"
ThirdPersonFOV = "65"
AnimationName = "all_inf_snowtrooper"
And ta da! Clean, Munge, SPTest. 5 stormies at your disposal (one has a jet pack, and they all have the other guys weapons, but that can be fixed later.)
import the imp level to your map.
then go to shock trooper, tie pilot, scout trooper, and dark trooper's odf's, and change their geometry to:
ClassLabel = "soldier"
GeometryName = "imp_inf_stormtrooper.msh"
[Properties]
FootWaterSplashEffect = "watersplash_sm"
WaterSplashEffect = "watersplash_md"
WakeWaterSplashEffect = "watersplash_wade"
Label = "Stormtrooper"
UnitType = "trooper"
IconTexture = "imp_soldier_icon"
MapTexture = "troop_icon"
MapScale = 1.4
GeometryName = "imp_inf_stormtrooper"
GeometryLowRes = "imp_inf_stormtrooper_low1"
FirstPerson = "IMP\impstrp;imp_1st_stormtrooper"
FirstPersonFOV = "70"
ThirdPersonFOV = "65"
AnimationName = "all_inf_snowtrooper"
And ta da! Clean, Munge, SPTest. 5 stormies at your disposal (one has a jet pack, and they all have the other guys weapons, but that can be fixed later.)
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Qdin
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Delta_57_Dash
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ok... go to bfbuilder pro
open one of your maps (or make a new one)
go to sides: import sides: imp
go to data(your mod's id) folder, sides, imp, odf.
go to the shock trooper's odf file (open with notepad).
highlight everything from geometryname(the one at top of screen) to animation name and replace with this:
GeometryName = "imp_inf_stormtrooper.msh"
[Properties]
FootWaterSplashEffect = "watersplash_sm"
WaterSplashEffect = "watersplash_md"
WakeWaterSplashEffect = "watersplash_wade"
Label = "Stormtrooper"
UnitType = "trooper"
IconTexture = "imp_soldier_icon"
MapTexture = "troop_icon"
MapScale = 1.4
GeometryName = "imp_inf_stormtrooper"
GeometryLowRes = "imp_inf_stormtrooper_low1"
FirstPerson = "IMP\impstrp;imp_1st_stormtrooper"
FirstPersonFOV = "70"
ThirdPersonFOV = "65"
AnimationName = "all_inf_snowtrooper"
then repeat for tiepilot, scout trooper, and dark trooper.
clean it, munge it, then sptest it, and all 5 should look like storm troopers.
open one of your maps (or make a new one)
go to sides: import sides: imp
go to data(your mod's id) folder, sides, imp, odf.
go to the shock trooper's odf file (open with notepad).
highlight everything from geometryname(the one at top of screen) to animation name and replace with this:
GeometryName = "imp_inf_stormtrooper.msh"
[Properties]
FootWaterSplashEffect = "watersplash_sm"
WaterSplashEffect = "watersplash_md"
WakeWaterSplashEffect = "watersplash_wade"
Label = "Stormtrooper"
UnitType = "trooper"
IconTexture = "imp_soldier_icon"
MapTexture = "troop_icon"
MapScale = 1.4
GeometryName = "imp_inf_stormtrooper"
GeometryLowRes = "imp_inf_stormtrooper_low1"
FirstPerson = "IMP\impstrp;imp_1st_stormtrooper"
FirstPersonFOV = "70"
ThirdPersonFOV = "65"
AnimationName = "all_inf_snowtrooper"
then repeat for tiepilot, scout trooper, and dark trooper.
clean it, munge it, then sptest it, and all 5 should look like storm troopers.
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Delta_57_Dash
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