How can I make and ODF for a custom weapon?
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superimperial11
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How can I make and ODF for a custom weapon?
Hello. I just wanted to replace the standard clone blaster with OOM-9's carbine variant but it doesn't come with an odf for the weapon for the game to read. So I was wondering, how do I make said odf for the DC-15S blaster carbine?
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Indytotof
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Re: How can I make and ODF for a custom weapon?
superimperial11 wrote:Hello. I just wanted to replace the standard clone blaster with OOM-9's carbine variant but it doesn't come with an odf for the weapon for the game to read. So I was wondering, how do I make said odf for the DC-15S blaster carbine?
Didn't there is an ODF for this weapon on the BFX's assets ?
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superimperial11
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Re: How can I make and ODF for a custom weapon?
I couldn't find BFX assets on these forums.Indytotof wrote:superimperial11 wrote:Hello. I just wanted to replace the standard clone blaster with OOM-9's carbine variant but it doesn't come with an odf for the weapon for the game to read. So I was wondering, how do I make said odf for the DC-15S blaster carbine?
Didn't there is an ODF for this weapon on the BFX's assets ?
Edit: Found it. There is no weapon asset.
Last edited by superimperial11 on Sat Jan 10, 2015 3:22 pm, edited 1 time in total.
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AQT
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Re: How can I make and ODF for a custom weapon?
A weapon ODF reads the GeometryName and HighResGeometry of a weapon MSH file name, not the other way around. The weapon MSH file is independent of how its ODF functions. Just because you have a carbine model doesn't mean its ODF should function like a carbine.
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Indytotof
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Re: How can I make and ODF for a custom weapon?
Right here: BFX's assetssuperimperial11 wrote:I couldn't find BFX assets on these forums.Indytotof wrote:superimperial11 wrote:Hello. I just wanted to replace the standard clone blaster with OOM-9's carbine variant but it doesn't come with an odf for the weapon for the game to read. So I was wondering, how do I make said odf for the DC-15S blaster carbine?
Didn't there is an ODF for this weapon on the BFX's assets ?
Have fun !
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superimperial11
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Re: How can I make and ODF for a custom weapon?
I just wanted to know how to create one so my clone trooper can use it.AQT wrote:A weapon ODF reads the GeometryName and HighResGeometry of a weapon MSH file name, not the other way around. The weapon MSH file is independent of how its ODF functions. Just because you have a carbine model doesn't mean its ODF should function like a carbine.
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AQT
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Re: How can I make and ODF for a custom weapon?
Have you simply tried taking a stock rifle ODF and editing it to your liking?
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superimperial11
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Re: How can I make and ODF for a custom weapon?
That is what I was thinking but I wouldn't know what to change.AQT wrote:Have you simply tried taking a stock rifle ODF and editing it to your liking?
- AnthonyBF2
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Re: How can I make and ODF for a custom weapon?
Place the weapon model and textures in inside of side\msh, then edit the weapon odf of your choice to read the weapon model.
If your weapon model is named "super_duper_gun.msh", then at the top of the odf, you should change the msh it reads to super_duper_gun.msh
If your weapon model is named "super_duper_gun.msh", then at the top of the odf, you should change the msh it reads to super_duper_gun.msh
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superimperial11
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Re: How can I make and ODF for a custom weapon?
Thanks for the help!anthonybf2 wrote:Place the weapon model and textures in inside of side\msh, then edit the weapon odf of your choice to read the weapon model.
If your weapon model is named "super_duper_gun.msh", then at the top of the odf, you should change the msh it reads to super_duper_gun.msh
Edit: Okay, new problem. Game crashes with "FATAL" and "Could not find ONFc_con.lvl" BUT this has nothing to do with the weapon because I haven't done that yet. All I did was change a clone skin, which I had no problems with before.
