1.background music does not work
2.Missing rep_weap_inf_rifle shots and pistol shots doesnt appear (the sound)
thats what i did
at first i wrote this in modid1.req
ucft
{
REQN
{
"str"
"align=2048"
"sith1gcw_music"
}
REQN
{
"lvl"
"sith1gcw"
}
}
then i wrote this in modidgcw.req
ucft
{
REQN
{
"bnk"
"align=2048"
"sith1"
}
REQN
{
"config"
"sith1gcw_music_config"
}
}
then i wrote this in modid.sfx
// Republic Unit Weapons -----
#ifplatform pc
..\..\cw\effects\wpn_rep_blaster_fire.wav -resample pc 44100
..\..\cw\effects\wpn_rep_pistol_fire.wav -resample pc 44100
..\..\cw\effects\wpn_rep_sniperrifle_fire.wav -resample pc 44100
..\..\cw\effects\wpn_rep_grenadelaunch_fire.wav -resample pc 44100
#endifplatform pc
then i wrote this in modidgcw_music.stm
// ----- Ambient Bleed Music -----------
Streams\padme.wav rep_geo_amb_start
Streams\padme.wav rep_geo_amb_middle
Streams\padme.wav rep_geo_amb_middle02
Streams\padme.wav rep_geo_amb_end
Streams\padme.wav cis_geo_amb_start
Streams\padme.wav cis_geo_amb_middle
Streams\padme.wav cis_geo_amb_middle02
Streams\padme.wav cis_geo_amb_end
then i wrote this in modidgcw_music_config.snd
// ----- Republic Music -----
SoundStream()
{
Name("all_sith1_amb_start");
Pitch(1.0);
PitchDev(0.0);
Gain(1.0);
GainDev(0.0);
ReverbGain(0.0);
Bus("ingamemusic");
Looping(0);
Pan(0.0);
Mode3D(0);
Stream("sith1gcw_music");
SegmentList()
{
Segment("all_sith1_amb_start", 1.0);
}
}
SoundStream()
{
Name("all_sith1_amb_middle");
Pitch(1.0);
PitchDev(0.0);
Gain(1.0);
GainDev(0.0);
ReverbGain(0.0);
Bus("ingamemusic");
Looping(0);
Pan(0.0);
Mode3D(0);
Stream("sith1gcw_music");
CyclePlayback(1);
SegmentList()
{
Segment("all_sith1_amb_start", 0.5);
}
}
SoundStream()
{
Name("all_sith1_amb_end");
Pitch(1.0);
PitchDev(0.0);
Gain(1.0);
GainDev(0.0);
ReverbGain(0.0);
Bus("ingamemusic");
Looping(0);
Pan(0.0);
Mode3D(0);
Stream("sith1gcw_music");
SegmentList()
{
Segment("all_sith1_amb_start", 1.0);
}
}
SoundStream()
{
Name("all_sith1_amb_victory");
Pitch(1.0);
PitchDev(0.0);
Gain(1.0);
GainDev(0.0);
ReverbGain(0.0);
Bus("ingamemusic");
Looping(0);
Pan(0.0);
Mode3D(0);
Stream("sith1gcw_music");
SegmentList()
{
Segment("all_sith1_amb_victory", 1.0);
}
}
SoundStream()
{
Name("all_sith1_amb_defeat");
Pitch(1.0);
PitchDev(0.0);
Gain(1.0);
GainDev(0.0);
ReverbGain(0.0);
Bus("ingamemusic");
Looping(0);
Pan(0.0);
Mode3D(0);
Stream("sith1gcw_music");
SegmentList()
{
Segment("all_sith1_amb_defeat", 1.0);
}
}
SoundStream()
{
Name("all_sith1_amb_vehicle");
Pitch(1.0);
PitchDev(0.0);
Gain(1.0);
GainDev(0.0);
ReverbGain(0.0);
Bus("ingamemusic");
Looping(0);
Pan(0.0);
Mode3D(0);
Stream("sith1gcw_music");
CyclePlayback(1);
SegmentList()
{
Segment("all_sith1_amb_veh02", 0.33);
Segment("all_sith1_amb_veh01", 0.33);
Segment("all_sith1_amb_veh03", 0.33);
}
}
//----- CIS Music -----
SoundStream()
{
Name("imp_sith1_amb_start");
Pitch(1.0);
PitchDev(0.0);
Gain(1.0);
GainDev(0.0);
ReverbGain(0.0);
Bus("ingamemusic");
Looping(0);
Pan(0.0);
Mode3D(0);
Stream("sith1gcw_music");
SegmentList()
{
Segment("all_sith1_amb_start", 1.0);
}
}
SoundStream()
{
Name("imp_sith1_amb_middle");
Pitch(1.0);
PitchDev(0.0);
Gain(1.0);
GainDev(0.0);
ReverbGain(0.0);
Bus("ingamemusic");
Looping(0);
Pan(0.0);
Mode3D(0);
Stream("sith1gcw_music");
CyclePlayback(1);
SegmentList()
{
Segment("all_sith1_amb_start", 0.5);
}
}
SoundStream()
{
Name("imp_sith1_amb_end");
Pitch(1.0);
PitchDev(0.0);
Gain(1.0);
GainDev(0.0);
ReverbGain(0.0);
Bus("ingamemusic");
Looping(0);
Pan(0.0);
Mode3D(0);
Stream("sith1gcw_music");
SegmentList()
{
Segment("all_sith1_amb_start", 1.0);
}
}
SoundStream()
{
Name("imp_sith1_amb_victory");
Pitch(1.0);
PitchDev(0.0);
Gain(1.0);
GainDev(0.0);
ReverbGain(0.0);
Bus("ingamemusic");
Looping(0);
Pan(0.0);
Mode3D(0);
Stream("sith1gcw_music");
SegmentList()
{
Segment("imp_sith1_amb_victory", 1.0);
}
}
SoundStream()
{
Name("imp_sith1_amb_defeat");
Pitch(1.0);
PitchDev(0.0);
Gain(1.0);
GainDev(0.0);
ReverbGain(0.0);
Bus("ingamemusic");
Looping(0);
Pan(0.0);
Mode3D(0);
Stream("sith1gcw_music");
SegmentList()
{
Segment("imp_sith1_amb_defeat01", 0.5);
Segment("imp_sith1_amb_defeat02", 0.5);
}
}
SoundStream()
{
Name("imp_sith1_amb_vehicle");
Pitch(1.0);
PitchDev(0.0);
Gain(1.0);
GainDev(0.0);
ReverbGain(0.0);
Bus("ingamemusic");
Looping(0);
Pan(0.0);
Mode3D(0);
Stream("sith1gcw_music");
CyclePlayback(1);
SegmentList()
{
Segment("imp_sith1_amb_veh03", 0.33);
Segment("imp_sith1_amb_veh02", 0.33);
Segment("imp_sith1_amb_veh01", 0.33);
}
}
and put the padme file in streams.
also i wrote in modida.lua
--start soundlvl
ReadDataFile("sound\\tat.lvl;tat1gcw");
ReadDataFile("dc:sound\\sith1.lvl;sith1gcw")
--end soundlvl
and down this
--start soundconfig
OpenAudioStream("dc:sound\\sith1.lvl","sith1gcw_music");
OpenAudioStream("sound\\gcw.lvl","gcw_vo");
OpenAudioStream("sound\\gcw.lvl","gcw_tac_vo");
SetBleedingVoiceOver(ALL,ALL,"all_off_com_report_us_overwhelmed",1);
SetBleedingVoiceOver(ALL,IMP,"all_off_com_report_enemy_losing",1);
SetBleedingVoiceOver(IMP,ALL,"imp_off_com_report_enemy_losing",1);
SetBleedingVoiceOver(IMP,IMP,"imp_off_com_report_us_overwhelmed",1);
SetLowReinforcementsVoiceOver(ALL, ALL, "all_off_defeat_im", .1,1);
.................................
now can some1 help me???pls its very important for me

