SWBF Series Model Showcase Thread v3.0

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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DarthD.U.C.K.
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Re: SWBF Series Model Showcase Thread v3.0

Post by DarthD.U.C.K. »

an incidental mix of my zombieskin and the skeleton:
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makes me think if i should make a skeletonmask...
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Re: SWBF Series Model Showcase Thread v3.0

Post by trainmaster611 »

DarthD.U.C.K. wrote:an incidental mix of my zombieskin and the skeleton:
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Image
makes me think if i should make a skeletonmask...
Right now, the zombie skin looks more like the hair of a middle aged man (I know you just put it together though). I would suggest leaving the entire right side of his face (HIS right) with rotting zombie flesh and be more selective about where the skeleton is exposed. For example, you could have his left eye socket, part of the left cheek, and maybe a bit of the mouth exposed as a skeleton. It gives it a more frightening appearance.
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Re: SWBF Series Model Showcase Thread v3.0

Post by destructo_bot »

trainmaster611 wrote:
DarthD.U.C.K. wrote:an incidental mix of my zombieskin and the skeleton:
Hidden/Spoiler:
Image
makes me think if i should make a skeletonmask...
Right now, the zombie skin looks more like the hair of a middle aged man (I know you just put it together though). I would suggest leaving the entire right side of his face (HIS right) with rotting zombie flesh and be more selective about where the skeleton is exposed. For example, you could have his left eye socket, part of the left cheek, and maybe a bit of the mouth exposed as a skeleton. It gives it a more frightening appearance.
:lol: a balding zombie!
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YouJediJunkie
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Re: SWBF Series Model Showcase Thread v3.0

Post by YouJediJunkie »

A pod engine from the junkyard!

Since every map just needs it. :music:
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Re: SWBF Series Model Showcase Thread v3.0

Post by fai222 »

The Sovietunion is under attack by the German war machine, and Stalingrad is under siege. The soldiers of the glorious Motherland needs cover! May i present: "A PILE OF JUNK"

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Re: SWBF Series Model Showcase Thread v3.0

Post by jedi_pilot »

Wow, awsome....pile of junk :) !!!

@YJJ: Awsome pod engine, I think it might be a little too colorful though...
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Re: SWBF Series Model Showcase Thread v3.0

Post by RepSharpshooter »

@fai222 - one man's trash is another man's treasure, it looks great!

Hey, nice to see you again YJJ. Good lookin pod too, I see you went with the "Jawa's Ride 200" model :wink:
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Re: SWBF Series Model Showcase Thread v3.0

Post by YouJediJunkie »

Yeah, the pod engine is a bit too colourful... but I quite prefer doing those childish textures so it looks like something from a kiddie game. But eh, prolly gonna change it so it looks more real. :music:

Also...
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When I wrote "Jawa's pod 200" I was like "Rep will probably read it"... :mrgreen:
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Re: SWBF Series Model Showcase Thread v3.0

Post by Delta-1035 »

@fai222: wow, looks very real :wink:
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Re: SWBF Series Model Showcase Thread v3.0

Post by fai222 »

Thanks for the feedback guys :thumbs:
Last edited by fai222 on Fri Jun 05, 2009 5:38 pm, edited 1 time in total.
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Re: SWBF Series Model Showcase Thread v3.0

Post by destructo_bot »

@YJJ: love the pod engine!
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Re: SWBF Series Model Showcase Thread v3.0

Post by obiboba3po »

:o YJJ is back! looks awesome :D and nic scrap heap :)
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Re: SWBF Series Model Showcase Thread v3.0

Post by Gen.Kenobi »

This member failed to comply with simple posting rules(posted no additional wireframe images) in this topic for a reasonable amount of time therefore the contents of this post have been removed.

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Re: SWBF Series Model Showcase Thread v3.0

Post by Sky_216 »

@Kenobi- Nice. :D

KI-12 Lightning. Primarily Space/Atmospheric Interceptor.
-Guns, antenna and engines ripped off tank droid/imperial frigate, rest original.
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Re: SWBF Series Model Showcase Thread v3.0

Post by Darth_Spiderpig »

@sky: WOW, looks really good. :shock:

Reminds me a bit of an Corsair Plane from The US Air Force, tough. :atatpilot:
Good work :thumbs:
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Re: SWBF Series Model Showcase Thread v3.0

Post by obiboba3po »

Sky- Oh my goodness i love that ship! really good model man :thumbs: (doth thou planeth to releaseth?)
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Re: SWBF Series Model Showcase Thread v3.0

Post by Sky_216 »

@Spiderpig:
Had a look at that plane (corsair) - yeah does a bit. But the inspiration for the ship and the name came from the Japanese WW2 J7W "Shinden" fighter (translates as Magnificent Lightning).

@Obi: thanks but no, its for my next thing after DS (non SW).
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Re: SWBF Series Model Showcase Thread v3.0

Post by Delta-1035 »

very nice model Sky, really.
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Re: SWBF Series Model Showcase Thread v3.0

Post by minilogoguy18 »

You should make a texture for it, it's too obvious that the texture isn't made for that model since it shows no real detail on the model, it just look like some base metal panel tile-able texture that was downloaded. You also got a lot of unwelded edges that are only increasing the amount of vertexes, what the game engine actually counts, NOT polygons.
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Re: SWBF Series Model Showcase Thread v3.0

Post by Sky_216 »

minilogoguy18 wrote:You should make a texture for it, it's too obvious that the texture isn't made for that model since it shows no real detail on the model, it just look like some base metal panel tile-able texture that was downloaded. You also got a lot of unwelded edges that are only increasing the amount of vertexes, what the game engine actually counts, NOT polygons.
Critique is useful BUT:
I'm not completely obsessed with making one model look absolutely perfect, rather make lots and get better by practice. Agree that texture could do with some more details though. I suck at UV-ing (again, lack of practice), hence so far its just a tileable with some minor other sections added haphazardly.

But didn't know that about vertexes, thanks.
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