SWBF Series Model Showcase Thread v4.0

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

Moderator: Moderators

Locked
mswf
Master Bounty Hunter
Master Bounty Hunter
Posts: 1674
Joined: Tue Mar 31, 2009 3:40 pm
Location: Twello, The Netherlands
Contact:

Re: SWBF Series Model Showcase Thread v4.0

Post by mswf »

sampip wrote:Is that good or bad? :oops:
An answer to that question; It's probably good, the less polys you use, the better it functions ingame (causes les latency), but saving too much results in an "ugly" model. What Fragme! probably meant was that you have found a good balance in your model between those two opposites.
FragMe!
Gametoast Staff
Gametoast Staff
Posts: 2244
Joined: Sat May 13, 2006 12:34 am
Projects :: Not sure keep changing my mind.
Games I'm Playing :: F1 and SWBF
xbox live or psn: No gamertag set
Location: Origin name GT_FragMe
Contact:

Re: SWBF Series Model Showcase Thread v4.0

Post by FragMe! »

mswf wrote:
sampip wrote:Is that good or bad? :oops:
An answer to that question; It's probably good, the less polys you use, the better it functions ingame (causes les latency), but saving too much results in an "ugly" model. What Fragme! probably meant was that you have found a good balance in your model between those two opposites.
That is exactly what I meant :D
oh and to answer your other question sampip a unit is about 2 default xsi squares tall.

@sky nice hanger. you going to attempt the shiny relfected floor part of it too, look nice with reflection but it looks like it would be a pain to do.
RogueKnight
Space Ranger
Posts: 2512
Joined: Sat Nov 22, 2008 1:50 pm
Projects :: Life. Work.
Games I'm Playing :: League of Legends
xbox live or psn: No gamertag set
Location: Washington, US

Re: SWBF Series Model Showcase Thread v4.0

Post by RogueKnight »

Skyhammer_216 wrote:A mostly kitbashed TIE hangar for a map for DT II. Not finished, and almost all the props will be placed in ZE rather than XSI (Same goes for TIE's on floor - they're just there to give a sense of scale + look pretty).
Hidden/Spoiler:
Image

Image
Based off of the Imperial Shipyard from TFU?
User avatar
Sky_216
Droid Pilot Assassin
Droid Pilot Assassin
Posts: 2086
Joined: Mon Feb 13, 2006 3:28 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Re: SWBF Series Model Showcase Thread v4.0

Post by Sky_216 »

@FragMe!: no because (1) don't really have the time and (b) because of following model and similar things, where its not possible.
@DRK: nope, although did consider having a go at the shipyard but decided against.

Anyway here's a TIE launch/land platform for same map. TIE and clone guy are there just for scale. UVs on arch are pretty bleh.

Hidden/Spoiler:
Image

Image
Null_1138
Jedi
Jedi
Posts: 1192
Joined: Thu Oct 16, 2008 4:05 pm

Re: SWBF Series Model Showcase Thread v4.0

Post by Null_1138 »

Skyhammer_216 wrote:
Hidden/Spoiler:
Image

Image
Beast!
User avatar
DarthD.U.C.K.
Master of the Force
Master of the Force
Posts: 6027
Joined: Wed Sep 27, 2006 11:05 am
Location: Duckburg, Germany

Re: SWBF Series Model Showcase Thread v4.0

Post by DarthD.U.C.K. »

it looks plain awesome!
Darth_Spiderpig
Sith Master
Sith Master
Posts: 2631
Joined: Fri Mar 27, 2009 10:23 am
Projects :: Something cool...
Games I'm Playing :: BF2 CoDBO BFBC2
xbox live or psn: Has no xbox....Yup
Location: Does whatever a Spiderpig does
Contact:

Re: SWBF Series Model Showcase Thread v4.0

Post by Darth_Spiderpig »

That is a masterpiece 'till now. :bowdown:
User avatar
Wonderboy
Chief Warrant Officer
Chief Warrant Officer
Posts: 353
Joined: Sun Jul 12, 2009 12:54 pm
Projects :: Making apples into applesauce
Games I'm Playing :: Age Of Empires II
Location: Eastern South Dakota

Re: SWBF Series Model Showcase Thread v4.0

Post by Wonderboy »

What do you mean till now? It will always be a masterpiece. Very nice work.
Darth_Spiderpig
Sith Master
Sith Master
Posts: 2631
Joined: Fri Mar 27, 2009 10:23 am
Projects :: Something cool...
Games I'm Playing :: BF2 CoDBO BFBC2
xbox live or psn: Has no xbox....Yup
Location: Does whatever a Spiderpig does
Contact:

Re: SWBF Series Model Showcase Thread v4.0

Post by Darth_Spiderpig »

It could be that he mess it up somehow.
Or get a bad virus...I don't know, the model is awesome, that's what counts.
User avatar
Sky_216
Droid Pilot Assassin
Droid Pilot Assassin
Posts: 2086
Joined: Mon Feb 13, 2006 3:28 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Re: SWBF Series Model Showcase Thread v4.0

Post by Sky_216 »

Well thanks everyone but honestly I think masterpiece is overstretching it a bit...the UVs are as I said bleh and the models very simple.

Oh and its also quite possible it won't get used at all.

Updated pics of main hangar soon.

EDIT: Main Hangar done, here they are:
Hidden/Spoiler:
Image

Image

Image

Wireframes:
Hidden/Spoiler:
Image

Image

Image
Taivyx
2008 Best Games Related Avatar
Posts: 1706
Joined: Thu Jun 07, 2007 3:34 pm
Projects :: Terra Strife - discontinued
Games I'm Playing :: none
xbox live or psn: No gamertag set
Contact:

Re: SWBF Series Model Showcase Thread v4.0

Post by Taivyx »

Wow, very nice. A welcome respite from the same Death Star hanger used over and over again.
FragMe!
Gametoast Staff
Gametoast Staff
Posts: 2244
Joined: Sat May 13, 2006 12:34 am
Projects :: Not sure keep changing my mind.
Games I'm Playing :: F1 and SWBF
xbox live or psn: No gamertag set
Location: Origin name GT_FragMe
Contact:

Re: SWBF Series Model Showcase Thread v4.0

Post by FragMe! »

That look really good, and because I am probably crazy, it is screaming for an animation. Sorry just had visions of a tie trundling down on the track moving from here to there kind of thing.


Even crazier is if this was meant to have flyable tie, make the animation coincide with the spawning of the ties, no that is just too wacky, cool but wacky.
User avatar
Eggman
Master Bounty Hunter
Master Bounty Hunter
Posts: 1516
Joined: Mon Jul 16, 2007 1:30 pm
Projects :: Battlefront Chronicles
Location: Las Vegas

Re: SWBF Series Model Showcase Thread v4.0

Post by Eggman »

I love those hangars. :thumbs: Only problem I see is that the arch for the launching pad looks a little small for the TIEs to squeeze through. Sure, they might physically fit, but that wouldn't be fun to fly through on a daily basis. :P
User avatar
Sky_216
Droid Pilot Assassin
Droid Pilot Assassin
Posts: 2086
Joined: Mon Feb 13, 2006 3:28 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Re: SWBF Series Model Showcase Thread v4.0

Post by Sky_216 »

@Egg: Yeah probably won't be using the launch pad anymore (can think of a good use for it if it's reskinned) so that'll be an equipment/storage/repair bay in there.

@FragMe! - not wacky at all, already planning to do the first one. Second one is probably do-able but map probably won't have flyable TIEs and don't really want to do it (too much time and effort).
User avatar
Maveritchell
Jedi Admin
Jedi Admin
Posts: 7366
Joined: Mon Aug 21, 2006 11:03 pm

Re: SWBF Series Model Showcase Thread v4.0

Post by Maveritchell »

Nice work Sky! If the final product is as promising as these early models look I might have to step it up and really make something nice too. :wink:

I think you are being over-critical of yourself on the UVs for the small landing pad. I agree that the sides of the pad could be adjusted (they seem to be scaled pretty small), but overall the design is solid.
RogueKnight
Space Ranger
Posts: 2512
Joined: Sat Nov 22, 2008 1:50 pm
Projects :: Life. Work.
Games I'm Playing :: League of Legends
xbox live or psn: No gamertag set
Location: Washington, US

Re: SWBF Series Model Showcase Thread v4.0

Post by RogueKnight »

Gun I did when i was bored, half finished texture.
Hidden/Spoiler:
Image
Questions, Comments, Flames, Jawas?
User avatar
Sky_216
Droid Pilot Assassin
Droid Pilot Assassin
Posts: 2086
Joined: Mon Feb 13, 2006 3:28 am
Projects :: No Mod project currently.
Games I'm Playing :: I have not listed any games yet
xbox live or psn: No gamertag set

Re: SWBF Series Model Showcase Thread v4.0

Post by Sky_216 »

Now something actually mine, house made a while ago for a non-SW map. Random clone guy once again there for scale. Ingame edge of thatch is transparent, chimneys let of smoke and lights on roof have blue lights attached.
First model I actually sketched a concept for. Helps hugely when making stuff from scratch.
Hidden/Spoiler:
Image

Image
mswf
Master Bounty Hunter
Master Bounty Hunter
Posts: 1674
Joined: Tue Mar 31, 2009 3:40 pm
Location: Twello, The Netherlands
Contact:

Re: SWBF Series Model Showcase Thread v4.0

Post by mswf »

Wow, looks good! What is it supposed to be though? I've got a question; if those two small domes on the sides are some kind of pottery/small sleeping units/whatever you've imagined them to be, where are the entrances? Right now the two things look good and fit nicely with the rest of the model, but what are they supposed to be?
Oh and why did you spend so much polygons on the entrance to the hut? I see them in the wireframe, but I don't see what purpose it fullfils from the textured screenshot.

The hut is really nice though, the textures look pretty realistic.
User avatar
Fluffy_the_ic
Hoth Battle Chief
Hoth Battle Chief
Posts: 3223
Joined: Thu Jan 24, 2008 7:03 pm
xbox live or psn: fluffytherc
Location: she/her
Contact:

Re: SWBF Series Model Showcase Thread v4.0

Post by Fluffy_the_ic »

DarthRogueKnight wrote:Gun I did when i was bored, half finished texture.
Hidden/Spoiler:
Image
Questions, Comments, Flames, Jawas?
Flames. As in, I can see flames coming out of it. As in flamethrower.
@Sky: Very nice hut and hangar. The hut really does seem to have a lot of wasted polies, but it looks great nonetheless.
FragMe!
Gametoast Staff
Gametoast Staff
Posts: 2244
Joined: Sat May 13, 2006 12:34 am
Projects :: Not sure keep changing my mind.
Games I'm Playing :: F1 and SWBF
xbox live or psn: No gamertag set
Location: Origin name GT_FragMe
Contact:

Re: SWBF Series Model Showcase Thread v4.0

Post by FragMe! »

As those who I have forced to look at progress pictures for know, I have been working on the 4th member of the Rebel Special Ops (Spec Op) Unit.
Now I have decided I am far enough along to post some pictures of it.
Here is the Spec Op Marine. This is very loosely based on EP3 Jettrooper, I think the feet and hands are the only thing I haven't changed, everything else has modifications to the base unit or are from scratch models such as the helmet and all the red strap things.
Still have envelope tweaks to do as well as more texture detailing.
Texture is also from scratch (first big attempt at that :| )

4 Pic xsi view
Hidden/Spoiler:
Image
Close up xsi View
Hidden/Spoiler:
Image
Helmet close up
Hidden/Spoiler:
Image
Quick In game shot
Hidden/Spoiler:
Image
Wireframe
Hidden/Spoiler:
Image
Just kidding that was the hires used to create the ambient occlusion here is the lowres one
Hidden/Spoiler:
Image
Locked